I used the above technique in the Thursday night Trophy Gold game and got a wonderful tale from Jesse. He told me about how his orphan pickpocket broke into a noble’s house and had to kill the noble in order to get out.
I loved it because it wasn’t a kill that made the world a better place (well, depending on the noble) and there was a touch of shame in it. This kid was a treasure-hunter because they had lived a tough life and this was the only clear vocation open to them.
Municipal Dungeon Delving in the fantasy city of Jaquays (pronounced Jake-Ways) in the wake of the Sorcerer-Kings, who have abandoned this world and have left their toxic labs, wyrd towers and feral pets all over the city-scape. More about the making of this game here.
I’ve been honored to play so much on the Actual Play channel, a place where I’ve made wonderful friends and played wondrous games.
Here’s where I’m keeping my ideas for the science-fantasy RPG, Troika!, and blog posts about our Friday night game. Link above (and in the tabs at the top of the page).
After years I’m getting together with old friends, Jeff and Storn, and playing an investigative D&D game set in the Domains of Dread from Van Richten’s Guide to Ravenloft and countless other supplements from my gaming youth. It is an experiment and it is working for us. Storn graciously illustrates characters in the game and his art is a lovely way to commemorate the game.
I have a Threadless shop, all artists’ proceeds go to amazing causes. My hope is that my nerdery will make the world a better place somehow. Design examples and links to collections below: