I used the above technique in the Thursday night Trophy Gold game and got a wonderful tale from Jesse. He told me about how his orphan pickpocket broke into a noble’s house and had to kill the noble in order to get out.
I loved it because it wasn’t a kill that made the world a better place (well, depending on the noble) and there was a touch of shame in it. This kid was a treasure-hunter because they had lived a tough life and this was the only clear vocation open to them.
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These are the places you can regularly hear and/or see me talking about gaming or doing the thing and streaming some play. Links are both in the pictures and in the text beneath.
In which Jason and I discuss the Trophy RPG and in doing so end up talking about game culture and techniques that link up to all kinds of tabletop RPG’s.
Municipal Dungeon Delving in the fantasy city of Jaquays (pronounced Jake-Ways) in the wake of the Sorcerer-Kings, who have abandoned this world and have left their toxic labs, wyrd towers and feral pets all over the city-scape. More about the making of this game here.
I’ve been honored to play so much on the Actual Play channel, a place where I’ve made wonderful friends and played wondrous games.
I have a Threadless shop, all artists’ proceeds go to amazing causes. My hope is that my nerdery will make the world a better place somehow. Design examples below:
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