Curse of Strahd, Session VIII, New Wolves & Old Friends

Curse of Strahd / Session VIII / New Wolves & Old Friends

In which we see Werewolf politics, exit plans, scouting the Mist and Chultan pterodactyls in Barovia…

Bat/Human Skeleton Subject Divider

Who are Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier?

  • The team debated going after Strahd or just leaving now that Trundle can Mistwalk. They decided to grab their friend’s wife in the village of Barovia and get out of Ravenloft.

  • Trundle and Bugwump step into the mists. Trundle realizes that he can trap the mist (and possibly vampire mist) in an amber container if the make of it is fine enough. The ranger realizes that moving through the Mist is moving through something that is quite alive. Bugwump knows the Mist is sentient and malevolent.

    “This method of travel should not be taken lightly.”

  • Meanwhile, Helewynn turns into werewolf form and howls a challenge to Barovia’s werewolf pack. A Dire Wolf approaches and says that it will pass on the message but it will take a while.

    Long story short – Helewynn takes over the Dire Wolf pack (while Jusko and Kuru watch in awe) and sends two wolves northward to tell the pack that an Emissary of Mother Night (another name for her Moon Goddess) has come.

  • Kiril Stoyanovitch and his wolf pack meet them in the Standing Stone in the Berez Ruins. Helewynn cannot convince them that Strahd is not the annointed of Mother Night.

    “If not, why is he the strongest when the moon rises? Why can none stand against him and live? Why do even the Druids agree that Strahd is the Land and the Land is Strahd?”

    They part ways, Kiril hopes to meet her again some day…

  • During Kuru’s watch, he sees a pterodactyl, like the ones they flew in Chult. It was their guide from Chult, Tefnek. Turns out, their Sigil City Agent, the drider, Quarace Arkenrae, sent a team to get them out of Ravenloft. She plane-shifted a team of Drow, a Vistani and Tefnek with several pterodactyls to Gloomwrought and from there the Vistani Mist-Walked them through the Shadowfell to Barovia.

  • As Tefnek explains that Kuru had cut the chords of their portal and it was inoperable, their Vistani guide could walk them out. As she says that, Trundle feels the borders of the domain slam shut as Strahd hears their escape plan. Up until that point, he didn’t know that Trundle was a Mist-Walker (and he still doesn’t).

  • They heard Kiril’s werewolf pack howl in the distance. Helewynn knows it is the howl of a pack on a hunt sent as an order from Strahd himself. Next session we’ll start with a mad dash to save the team sent to save the team that was sent in to save the team.

    Waxing moon, howling wolf outline. Pterodactyl visible in the moon.
  • Am I the type of nerd who writes a 1500 word story about an NPC who is working in the background to support the PC’s?

    Yes, I am.

    Am I the type of nerd who would make a book cover with canva?

    Yes, I am.

Bat/Human Skeleton Subject Divider

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Prelude in Sigil

Questions Before Curse of Strahd

Episode I Welcome to Barovia

Episode II Battle of Ravenwatch

Episode III Wolves and Souls

Episode IV Ghosts & Bones

Episode V – I fucked up numbering; there is no Episode V. 😛

Episode VI Enter the Amber Temple

Episode VII Dark Gifts

Human/Bat Skeleton THE END
Curse of Strahd, Session II, Battle of Ravenwatch

Curse of Strahd, Session II, Battle of Ravenwatch

Curse of Strahd / Session II / Battle of Ravenatch with bats fluttering in the light of a huge moon

In which Ravenwatch falls…

human/bat skeleton

Who are Jusko, Bugwump, Trundle, Kuru, Helewynn and Failed Soldier?

  • Kuru, being followed by Strahd, throws a fake amulet in another direction so he can get to Jusko and turn invisible. Deception with Dex bonus; Strahd falls for the sleight of hand.

  • Battle on the stairway continues with Failed Soldier, Corpseflea Grave Cleric, Helewynn, Moon Elf Barbarian and Bugwump, Frog-kin Wizard. Interesting judgment call when the cleric cast Daylight. Does it count as sunlight against vampires? Third level cleric spell, I said it does (to great effect). It doesn’t say so in the spell description but…seems clear to me.

    Thoughts?

  • Failed Soldier opened a portal door near a shrine to Ulmed to what usually leads to a Godroad but it was only a closet with old scrolls with desperate unanswered prayers. No Godroads in Ravenloft, it seems.

    There was a prayer from a young lady who has dreams about being chased and killed by Strahd…

  • Jusko tried to intimidate Strahd but they tied. Would it have damaged Strahd’s mystique if he had pulled back his forces after an intimidation check? Maybe.

    It was a cool-ass speech.

  • Trundle tried to save the Cardinal Inquisitor’s life after his chest was ripped open by Strahd but they died for good when Strahd threw a fireball at Kuru, the Halfling Rogue, Jusko, Human Fighter and Trundle, Dwarven Ranger. He damaged them badly, some folks were in single digits at that point.

    Jusko talked shit to him about throwing a spell.

  • Then Jusko and Trundle joined the battle on the stairwell, leaving Kuru alone and invisible in the room with the portal to Sigil. Strahd polymorphed into Jusko and begged the City Agent to take away the telekinetic block on their side of the portal. The block came down and Kuru attempted to destroy the portal with his knife that can cut spells. He did 18 of 20 points of damage but didn’t quite bring it down. Next round, Strahd would walk through the portal into Sigil.

  • Helewynn traded blows with a Moon Elf sworn to Strahd. Helewynn expressed disdain for one of her own kind serving a monster; the Moon Elf sister answered, “You should learn more about the Lady of Pain before judging me for serving Strahd.”

    For those following at home, Rahadin is now a Moon Elf maiden.

    In the end, Rahadin misty-stepped away as Strahd departed.

  • Jusko tackled Strahd and Trundle cut him with a flame-brand short sword, leaving a scar. Strahd turned to mist and withdrew as Bugwup took position in front of the portal, rocking a, “YOU SHALL NOT PASS!”

    Strahd could’ve made it through the portal but he would’ve been damaged during daylight (it was day in Sigil) in a strange new place. He had seen a Githyanki mage and a Drider on the other side. Nah, he’ll withdraw and come at it another way.

  • They grabbed what they could from the monastery and headed out into the forest.

    Stuff: magic sword from Cardinal Inquisitor, map of Barovia, Book of Strahd, Holy Symbol of Ravenkind, Books on Monster Hunting, Books on Demi-Planar Theory, cloaks, foodstuffs, etc.

    One of the dead vampires was a member of the former Outlands Expedition Team

  • No levels this session via the Bingo Board XP:

human/bat skeleton

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Curse of Strahd, Session I: Welcome to Barovia

Curse of Strahd, Session I: Welcome to Barovia

Curse of Strahd I Welcome to Barovia

In which the team arrives in Ravenloft and the Siege of Ravenwatch begins…

Skeleton with bat-skeleton wings, section divider

Who are Jusko, Bugwump, Trundle, Kuru, Helewynn and Failed Soldier?

  • The Outlands Expedition Team goes through a portal in an abandoned side-street of Sigil into Ravenwatch, a monastery in Ravenloft, the Demi-Plane of Dread, being used as a chapterhouse by the Ulmist Inquisitors. The Outlands Expedition Team’s mission is to retrieve any living members of the last team to attempt this mission and stop Strahd from breaking free of Ravenloft.

  • The Godroads have been their ace in the hole and their research to find out if the Godroads reach into the Demi-Plane of Dread was inconclusive. They found a vague mention of it in Jusko’s great-great aunt’s diary: “No prayers seem to reach this fell place.”

  • Speaking of Jusko, his family abandoned his ancestral home. Turns out someone (psst, it is Jusko who did it) wrote the family name on a young world and the family has left to live there, as it is their birthright. I’ve been sitting on that detail for months; it was nice to finally have a good reason to share it.

  • Another bit of lore they dug up, talking to Jusko’s dead great-grandfather, is that Strahd had a wizard counselor who became a lich and left Barovia to rule a domain of his own in the Demi-Plane of Dread. If anyone might know a way out of Ravenloft, it’d be Azalin Rex…

  • The portal is locked on the Sigil-side by a Githyanki psionicist who blocks it with a telekinetic wall. As they enter into Ravenwatch’s cellar, Strahd’s attack begins. Swarms of bats and rats cover the floor and ceiling.

  • Bugwump thunderwaves the swarms back, clearing the path for Failed Soldier and Hellewyn to take the fight to the stairs, where heavily armored vampire spawn are attacking with zombies on chains like hounds. They feel Strahd’s fell presence move by them at great speed but do not see him.

  • In a moment of the battle in which Bugwump thunderwaves the vampire spawn and their zombies, Hellewyn sees a moon-elf, of similar lineage to her own, fighting on Strahd’s side at the top of the steps.

  • Jusko stayed in the room with the portal, seeing himself as the link between the split party. As Strahd passes, he welcomes his cousin, Jusko Hajek, to Barovia. Jusko, vorpal sword in hand, beckons Strahd to come closer. Strahd recognizes the ancient blade and declines. “We will talk under more hospitable circumstances. Welcome to Barovia.” Jusko feels Strahd move away.

  • Kuru and Trundle use oil and fire to clear the swarms, trying to get to a secret armory. The inquisitor is killed by Strahd, who plunges his hands into his chest cavity and opens him up like a can of beans. Kuru’s failed Perception check tells him that the Inquisitor is dead; there is no saving him.

  • I forgot to look at the map I keyed weeks ago and the notes I made for that map. *sigh*

    Still, it was a fun start. We ended in the midst of the battle and will begin there next week.

Return of the Skeleton with bat-skeleton wings, section divider

If you want to read more about the Ulmist Inquisitors, I wrote up 13 fell pages in a pdf.

Ravenloft Domain: The Jaggard Fleet

Ravenloft Domain: The Jaggard Fleet

Listen here and come to know how Gentleman Bill Jaggard, the most polite pirate to ever sail the Summer Ocean, became a consort to a Storm Goddess, a pawn of the Mists and a wraith on the Dread Seas.

When he was living Gentleman Jaggard robbed the Summer Queen’s ships for the better part of a year from his ship, The Forbidden Folio. Her majesty put a price on his head, demanding that he be brought to her alive. The Queen wanted him alive as a courtesy for his mindful manners, as a method to enrage her jealous husband – the King, and as a centerpiece for one of her famous parties.

The King’s most leal captain was irate that he could not kill the pirate outright. Captain Robin “Puck” Goodfellow set a trap for Bill and captured him aboard the H.M.S. Merry Wanderer but could not kill him because of the Queen’s powerful magic. Instead, he took the captured pirate to a fell shrine honoring the Mother of Storms, a vicious stone statue of a mermaid as tall as a castle tower made of sharp stone and coral. The shrine was a finger of land only inhabited by vicious crabs and mocking seagulls. Captain Goodfellow put Bill in a crow’s cage hanging from the Storm Goddess’ trident. Puck spilled blood to the Mother, asking her to destroy any ships that approached to try and save the pirate.

And they tried. Pirates from every corner of the sea came to try and save Bill. Starving, dehydrated, hanging on the crow’s cage, Bill’s hope died as he watched familiar sails approach on the horizon and unnatural storms sink them one by one.

Finally, a young captain named Petra Quince, guiding his ship, the Roaring Lion, got closer than anyone had yet. Petra had been born on Bill’s ship and had come up through the pirate ranks and now had her own ship. When the Roaring Lion set anchor, an ugly laughter tried to escape Bill’s dry throat. The bloody laughter turned to agonizing sobs as a storm approached and smashed the rowboats into the Mother of Storm’s shrine, sinking the Roaring Lion under the waves.

As the crabs ate the last of his friends who had given their lives to try and save him, the Mists rolled in and Captain Jaggard’s Fleet was born. The Jaggard Fleet is made of the dead friends he watched sink trying to save him, now his undead armada.

They say he is not a gentleman no more. He likes to say that he is the Mother of Storm’s consort and often makes sacrifices to her, turning prisoners without use into chum.

There is no known way to kill Captain Jaggard or keep his fell fleet sunk. Since the Mists have adopted him he has been drawn and quartered, tossed into a Leviathan’s mouth, cut into pieces and fed to a Dragon Turtle and beheaded by a named Holy Avenger whose blade’s edge had been kissed by an angel. The only way to exorcise him and his fleet from the seas forever would be to capture him and bring him to the Queen of the Feywild.

But what crew could take and hold an undead pirate and what ship could survive the Mother of Storm’s wrath? It is said all of the elements of Jaggard’s bloody path to Ravenloft were captured by the Mists from the Mother of Storm’s fell shrine to the Puck’s Merry Wanderer. However the Summer Queen kept the Mists at Bay with her arcane might, despite her part in Jaggard’s rebirth. In order to exorcise the wraith pirate, he would have to be brought outside of Ravenloft to the Summer Court. No sailor has navigated the Domain of Dread’s seas (Sighs, Souls, Secrets, Storms, Shoals, Sorrows) into the outside world…not yet.

Until someone does, when mists roll in on ports and bloody laughter is heard by the City Watch, the Jaggard Fleet will follow, bringing death and devastation in their wake.

Captain Bill is a Wraith while his crew is a mix of Ghouls, Wights and Zombies.

Darklord: Captain Bill Jaggard

Hallmarks: Nautical Horror, Port and Island Domains

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Van Richten’s Guide to Ravenloft and Remove Curse

Lich face!

I’ve been watching lots of reviews about the upcoming Van Richten’s Guide to Ravenloft and Remove Curse taking away lycanthropy has come up in a few videos.

Here’s my Remove Curse house-rule as I wait for my local book store to get my copy of the new Ravenloft book to me.

“Magic is like language; context is everything.”

– Azalin Rex

When you cast remove curse, your deity will do what it can to help you remove the curse. If you are in the Golden Halls of your God, the curse might be taken away with a glimmer of sunlight. If you are in the mist-shrouded demi-plane of Dread, you might be filled with fell visions concerning what you must do to remove the curse or the sins that led to your curse with no clue as to how to make those wrong-doings right.

In other words…

When you cast remove curse, ask the DM how to remove the curse. The DM will tell you – this might mean they give you a map or a place you are drawn to or a riddle.

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Daydreaming about the upcoming Van Richten’s Guide to Ravenloft

A new book is coming out from Wizards of the Coast, a ton of friends have work in it that I can’t wait to read and it is a fun exercise to think: What would I do with it at the table?

I haven’t seen the book but…here’s an idea : use Godbound (Free or Deluxe) to drop demi-gods on it. Turn Ravenloft into a gothic-high-fantasy sandbox.

The Demi-Plane of Dread has been creating misery and fear throughout the planes for too long. It is time to end it. The Powers get serious and drop some heavy hitters into the Mists.

NOTE: I was going to make each character and post a pdf but that feels off. Below is a short take on what those characters could be, the Words of Creation that I’d use to power them and here’s a form-fillable pdf so you can do the rest.

The Arch-Angel of Hope

Words: Sky, Command, Health

Sphere with eight wings and a thousand eyes or belly-buttonless human with wings of fire? You tell me.

Swap out one Word for Sword if you want to go that route…


The Saint of Swords

Words: Sword, Alacrity, Death

I imagined Kaz, the vampire who cut off Vecna’s hand, but if that doesn’t fit, swap out Death for what fits your take on the Saint of Swords.


The Raven Queen

Words: Death, Winter & Birds (from Lexicon of the Throne)

I love the Raven Queen; she’s my favorite part of the D&D pantheon.


The Patron Saint of Paladins

Words: Sword, Sun, Command

Patron Saint of Fallen Paladins? Swap out Command or Sun for Passion or War or Deception.


Too on the nose? You want this to get a bit strange?

Yeah, I hear that.

The Githyanki Lich Queen

Words: Sword, Death, Sorcery

Maybe Command instead of Swords?


Grumsh

Words: Might, Passion, War

Grumsh SMASH!


Asmodea, Princess of Hell

Words: Sorcery, Deception, Underworld

Wanna to play a devil?


The Created God

Words: Artifice, Knowledge, Health

What if golems put together their own god from pieces of dead gods?

Maybe swap out Artifice for Engineering from Lexicon of the Throne if the game is going to have a more science fantasy vibe. Vengeance if getting back at the Creator is important…


I am assuming that the book will have rules for becoming a Dark Lord. We’d hack those to fit this. Maybe a way to call upon the mist for power but when you do you edge closer to becoming that which you hunt? Maybe a new word, The Mist, that one can take at any time in order to gain their own Domain?

And of course Godbound’s stripped down and solid faction rules so that Ravenloft becomes a big, messy, gothic sandbox.

Let me know what you’d like to play, what you think or if there are deities you’d want to play who aren’t listed above.