Old School Essentials: The Lion, the Ghoul and the Water Weird

Old School Essentials: The Lion, the Ghoul and the Water Weird

tl;dr: The group crept into the abandoned temple where the previous gang who ruled the streets of the Dullgray Riverfront neighborhood had their HQ and ran headlong into a water weird.

I grabbed a lovely Dyson Logos Map and wrote notes on it. I didn’t have much. There was a Spotted Lion outside on the river entrance. There were ghouls in the basement. I was going to put a water weird in the pools of water and almost balked when I read the Monster Manual entry.

I’m glad I stuck to it. Yes, it nearly killed half the party. Yes, it might still kill the entire party. Still, it is now one of my favorite monsters of all time.

Tomo the Belt (Fighter 2) and Ocean (Thief 2) got together with their friends Gavin (Mage 1) and Noose (Thief 1) to clear out the abandoned temple the previous gang who held the Dullgray Riverfront as their turf used as their HQ.

But wait! As folks were getting acquainted, Gavin the Mage (yes, named after the creator of the Mage and OSE, the game we were playing), mentioned that he stole scrolls from his master. Gavin’s player was going to just say the scrolls he bought were those scrolls but no, I dig that. I randomly rolled to see the level and then rolled the spells. Rolled to see how adeptly Gavin chose those spells – not so well. Angry Mage incoming…some day.

What levels are the spells, though? I jotted down a quick 2d6 table on my handy-dandy office whiteboard:
2 – 5, First Level Spell
6, Second Level Spell
7 – 8, Third Level Spell
9 – 10, Fourth Level Spell
11, Fifth Level Spell
12, Sixth Level Spell

Perfect? No, but it worked. Gavin started with some extra spells – Light, Water Breathing and Wizard Lock.

They entered on the river-side, where there was a little amphitheatre that the river was slowly eating. While they were looking at the body of a drowned guardsman from the Order of the Spindle (Ioun City’s constables) a spotted lion walked up with a deer in its jaws (rolled on the Monster Reaction Table and it was uninterested – made sense). The giant effing lion sniffed at them and began eating. The mastiff Tomo had bought strained against its leash (rolled on the Monster Reaction Table to see how the pooch reacted to the lion…Sparky wanted blood).

Two Conversations About Sparky

Conversation 1
“I want to buy a wardog.”
“Dogs bark. We need to be stealthy.”
“You find a mercenary company camping outside the city, more than willing to sell you a mastiff that was meant to be a guard dog but she refused to bark.”
“I name her Sparky.”

Conversation 2
We talked about violence to animals. Everyone was okay with a pet dying in-game. I have dear friends who can play in the bloodiest of horror but violence to dogs, horses and cats is a no-no. I get it, seeing our real-life four-legged family sucks. I dont’ want anyone to have to relive that. But the green light was given. Pet death is on the table.

They made their way through the temple. Noose desecrated every shrine to the River Goddess and her Children she could find; we found out she had been sent to become a nun and returned with the scar on her neck that birthed her nickname. Eek! Eek! They found a word written on a wall in a language none of them knew, written in the same chalk that the warnings on the front door were written in. They found books – one on Morganti Blades (I’m reading Jhereg audiobooks on the way to work) and another on the angry incarnations of the River Goddess – how she often cursed places with river ghouls and water weirds.

Then I rolled a random encounter while they were searching a room. They heard a ghoul trigger a Magic Mouth spell in the hall. They got surprise and drove it down to 1 hit point. It threw its hands up and surrendered. Tomo grabbed his rope in one of his sacks (iron spikes, hammer, mirror, crowbar, 10 foot pole, more sacks, etc.) and tied the ghoul up. It offered to show them the treasure in the pools.

I rolled some quick dice behind the scenes and the Water Weird was in the third pool. The ghoul hauled out an unreal amount of treasure – jewlery and gold. The Water Weird attacked but they were ready for it thanks to the book’s foreshadowing. The group was ready to run when Gavin the Mage ran past them with his staff aglow. Jesse read the Mage power:

In the hands of a mage, a normal staff can harm creatures that are immune to mundane attacks.

Carcass Crawler #1

Had to make a ruling on drowning rules. Decided it was d6 Con damage per round and then a Save vs. Death every round once Con hit zero. They seemed to defeat the monster and dragged their friends from its pool, where they had been drowning. Anthony described Tomo vomitting river water out of his lungs while laughing at Gavin’s mad charge at the Water Weird (a monster that I described as I remembered Larry Elmore drawing it on the cover of Dungeons of Dread, angry water in the shape of a cobra).

It reformed before their eyes and we’ll start there next week.

It felt like I had done a decent job of stocking the dungeon. I had stocked some real duds in the past year, so it was nice to whip up a good one. This was a fun way to flesh out the religion along the river before the Ioun Stones brought in Mages and their industry and their Arcane Trinity Church (more on them later).

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Old School Essentials: Snatch & Grab in Ioun City

Old School Essentials: Snatch & Grab in Ioun City

I have a copy of this map in the notebook I carry that has notes and highlighter marks all over it.

For the first adventure I rolled up a rookie party and a higher level party and asked the group which one they wanted to burgle. Since the Mage’s player was out tonight, we went with the lower level party.

Rolling up a quick party was dead-easy. I pasted the parties into a doc and rolled up treasure they might’ve scored. I also rolled 2d6 to see how their adventure went and got a 7 – they took some shots but did fine, all healed up by the time they got back.

The Graymantles are led by a pair of dwarven siblings, Kheldrul and Vondaic Graymantle (thank you, Fantasy Name Generator) in charge of Hamen of the Lake, a Fighter, Egron, a Mage and Graviel, a Cleric. I decided that most Clerics will be bodyguards for Mages, trained at the local Church of the Arcane Trinity. I’ve got notes about that Trinity around here somewhere…

Tomo the Belt (Fighter 1) and Ocean (Thief 1) watched the Graymantles outside of the Four Javelins Inn (Upper and Ground) within the riverside area, Dullgray, that is their turf. I rolled the Monster Reaction Table (maybe my favorite table ever) to see how the inn-keeper felt about them and old Ludolf thought well enough but not enough to mess up his reputation among adventurer clientelle. The old man did not tell Ocean which rooms they were in and they decided not to mess up their neighbor’s business. Tomo tried to join the party but they weren’t buying a bragging warrior who didn’t have a weapon.

So, they followed they Graymantle Brothers as they took the group’s jewlery to get it appraised in the Dwarven neighborhood, Holdfast. They left the rest of the party at the 4 Javelins to guard the gold. Tomo and Ocean followed the brothers at a distance and the Thief rolled a Sneak (failed) and a Pick Pocket (success!) to steal the bag of jewlery. We discussed it, did we need two rolls? I proposed that if he was successful in his sneak, he’d get a +1 to the Pick Pocket (we’re using the d6 rules from Carcass Crawler #1). Ocean’s player wasn’t excited about that roll so I suggested that if he got a 6 on the Sneak, he’d get a +2 on the Pick Pocket. That was a chance he was willing to make. That roll set the tone.

They got 2200GP worth of jewlery from a barrow in that roll and promptly got drunk in celebration. During their hangovers, as they tested the jewlery by putting it on to see if it was magic. I had some fun describing the jewlery and what it said about the ancient king who wore it. The ring showed that he was highly regarded by his family. The armlet was in the shape of a snake, showing that he was dangerous in battle and the ancient iron crown with stones in it showed the king’s wisdom.

Yoretain Boneforged showed up with two other dwarves, who waited across the street, playing a dice game. I described her was a guy described his dwarven character some decades ago and I always liked it. She had a tattoo of a dragon that went down her nose so that her bright red facial hair (mustache and beard) looked like dragon-fire. I think the visitor-to-our-group’s name was Justin…not sure, it was some time ago.

She was a rep from the Anvilless, a dwarven criminal syndicate that ran a part of town folks called, The Holdfast, where dwarf crafts-folk lived and their children, rebelling against their parents’ ways, turned to violence and crime. They worked out a deal, where the Greymantle brothers could buy back their jewlery with some of their share of the gold coins from the barrow and not lose face to the rest of the adventuring party. They gained an ally with one of the city’s factions.

At some point, discussing how their predecessors went outside the city, chasing gold and experience in an outside-the-city delve, and never returned. We decided Tomo and Ocean had not yet moved into that headquarters but isntead, in the tradition of Fafhrd and the Grey Mouser, lived in a derelict building. Next game, we go into that building and clear it out – because obviously some monster crawled in from the river and made it their lair.

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