The Sigil 6 Brains and Thorns on the Rock of Bral

The Sigil 6 Brains and Thorns on the Rock of Bral

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

The Sigil 6 used several Words and Powers to fly and then Shadow-walk into the Illithid’s subterranean lair under Prince Andru’s palace. The elvish mercenaries got a pair of lucky shots off and hit Shepherd.

One of the Mind Flayers was astral projecting to get reinforcements; its body was limp but its Mind Flayer comrade was nearby surrounded by wyverns with thrall-studs in their skulls to make psionic domination easier. It was a 3 round battle but the wyvern tail-venom was nasty; Trundle was dropped in the first round and Kuru followed soon after – but not before stealing the Mind Flayer’s ability to probability travel.

I need to ask Kuru to hold his action if he wants to steal an ability. I love that power but we’ve been using it like an interrupt, which is a bit powerful. Kuru’s ability theft meant the Mind Flayer couldn’t just walk away from the losing battle. And so it died. Once the Mind Flayer was dead it was an easy thing for Shepherd, still in a Mind Flayer body, to psionically order them to sleep.

Kuru grabbed the Mind Flayers’ treasure. They were running a little low on funds. Now they should have some more liquid funds.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

I’ve been using the AD&D Monster Manual, Monster Manual 2 and Fiend Folio for the stats and such. For the wyvern’s poison tail venom, I went with a Hardiness Save, failure meant the damage was Straight d10 (which is BRUTAL) and success meant just a straight d6. This dropped 2 characters. If the players had tried to futz around with the wyverns instead of finding out early that Shepherd, in the Mind Flayer body, could easily mind control them once the other Mind Flayers were out of the picture it would’ve been a bad night for the Sigil 6.

I’ve been enjoying Godbound combats. They are fast, brutal and the players are using their powers in interesting ways. We got slowed down a bit by figuring out exactly how Effort works and when Effort is spent and when it is just making a power work and goes back to the character once that power is turned off. It is a process and that is fine.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

They killed Shepherd, forcing him from the Mind Flayer body, after they were refusing to leave the Illithid shell and return to his angel-made flesh golem procured in Ravenloft. We rolled some dice on it but it was all in good fun and Trundle and Jusko rolled well – ending it quickly. The corpseflea made his way into his golem sleeve and apologized for how he acted. Shepherd’s new Fact reflects his time spent in the Mind Flayer sleeve and he took a new power that we are coloring as a Psionic Blast.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

They used powers to look around Bral and see what was happening. They saw the Prince’s elf mercenary guards coming back to themselves and watched them kill Prince Andru, saying he had been in league with the Mind Flayers and had even given them access to Potions of Mind Control made to control elves. These elf soldiers were preparing to take over the Rock of Bral’s governance. No one was exactly comfortable with this. Trundle tried to get them to agree to turn the governance over to an elected republic but it was a failed Spirit Save. Nope.

They gave the Elf General (why didn’t I name him!?!) a letter of introduction to the Lady of Pain, hoping to set him up with Outlands Expedition Teams should they need more support. After getting some advice from their AWOL Githyanki ship captain, they overheard them talking about something called the Siege of Thorns. They found out these elves were on the losing side of a war in which their queen attempted to take control of the Radiant Citadel.

Inspiration for Elvish Empire is the Two Drakes‘ BBEG, Widow of Roses.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Kuru wanted to steal something from the Prince’s palace before they left. Part of me is tempted to roll some dice at the start of next session but I’d also like to get to the Radiant Citadel already. I’ll roll up some random treasure.

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A few inspiring d6 tables to get the juices flowing.

A few inspiring d6 tables to get the juices flowing.

When do I use tables like the ones below?

I might use them before the game as my pre-game prep, figuring out a few rumors or a handful of missions or things that might be happening.

I might use one of the d6 tables to figure something out and disclaim some decision making to the dice. Maybe I want 2 factions that are fighting – handy to have 6 factions in a d6 table (or 4 or 8 or 10 or 12 or…you get the idea), isn’t it?

Might use it to figure out what is happening in a part of the map that I did not think the players were going to head into or to flesh out an idea.

Might just use them as lists of cool shit to inspire ideas during play. They can be a good way of writing down the campaign’s starting vibes.

If I’m stuck, I find I can usually write down 6 bullet-point ideas that aren’t fully formed. After that, 6 more bits to spice up those 6 and then one more to add something odd. If you really aren’t sure, put down your 6 favorite monsters, your 6 favorite types of places and 6 more odd things that have nothing to do with anything else. Roll some dice and see what comes of it or pick my favorite from each and see what that inspires.

Line of Hexes Subject Divider
PIC: faded gaming table behind the words TEXT: Type of place: 1 Ruined Tower 2 Ancient Temple 3 Beautiful Grove 4 Abandoned castle 5 Barrow 6 Wizard-scorched battlefield Glimmer of Past: 1 Shrine to dead god 2 Statue of a dead dynasty's monarch 3 Dying empire's boundary marker 4 Ancient druidic order's standing stone 5 Ancient road 6 Mass grave from a slaughter lost to history Wild Card: 1 Remnant of a spell gone wrong 2 Spirit, watching and judging 3 Ghost, longing and reaching 4 Bandit scout, hiding and assessing 5 Beast, hunting and sniffing 6 Your favorite monster
Line of Hexes Subject Divider
Places Serene Glade Ancient Witch-Tree Coven Devil Gorge Ancient Standing Stones Elf Ruins Raging River Factions (roll twice if you want factions fighting – same result might be in-fighting) Satyrs Queen’s Elves, returning to lands they left long ago Witch-Elves, sworn to fell trees, never left Tieflings (with a keep and small castle town in Devil Gorge) Gnomes, ply the river Scattered human nomads, hither and yon Problems Something ancient has stirred One faction’s forces is stalking the other from stealth One faction’s forces is retreating desperately Diplomacy among two factions is occurring One faction is celebrating a holy day Two factions are trading goods
Line of Hexes Subject Divider
The ship is dealing with

1 plague
2 storm damage
3 mutiny
4 a difficult mission ahead
5 being hunted by a sea beast
6 being hunted by a rival ship

Ship type:

1Merchant
2Ship of War
3Whaler/Beast Hunter
4Refugee Ark
5Cartographer
6Storm Wizard's Sanctum/Storm Deity's Temple

One more thing:

1 Ghost Ship
2 Treasure Map
3 Storm on the horizon
4 Pirates on the horizon
5 Land Ho!
6 Dragon
Line of Hexes Subject Divider

Inspired by:

Line of Hexes Subject Divider

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Reddit GM Advice: The Precarious Character/Strategy/Fun Triangle, Bummer Mentor & Your Voice is Enough

Reddit GM Advice: The Precarious Character/Strategy/Fun Triangle, Bummer Mentor & Your Voice is Enough

TEXT: REDDIT GM ADVICE THREAD

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I made a list of 3 GM advice subreddits called RefAdvice.

r/OSR HELP and r/DnD DMing

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Reddit GM Advice: Planning, Princess Glorious Chaos & Game Start Questions

Reddit GM Advice: Planning, Princess Glorious Chaos & Game Start Questions

TEXT: REDDIT GM ADVICE THREAD

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I made a list of 3 GM advice subreddits called RefAdvice.

r/OSR HELP and r/DnD DMing

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The Sigil 6: The Mind Flayer Hunt Gets Personal

The Sigil 6: The Mind Flayer Hunt Gets Personal

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

Our game is switching from 5e to Godbound. The characters were up to 12th level and Godbound is a fun system for powerful D&Dish folks.

The group voted for the Winter World to be their next adventure and so I started prepping and daydreaming about how I’d alter Icewind Dale: Rime of the Frostmaiden. They had killed a Mind Flayer that was living under the Rock of Bral last adventure and foolish me, I did not ask if that was the end of it.

It was not the end of it. Kuru’s run-in with an aboleth’s mind control has left its mark; he doesn’t like cthonic mind control beasts. Shit got personal. Then Shepherd, the Corpseflea, jumped into the Mind Flayer corpse. I’m getting ahead of myself. First, the treasure tables…

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...
PIC: Monster Manual Mind Flayer, Monster Manual's Appendix Treasure Table and the DMG treasure Tables. TEXT: Randomly generated the treasure from the Mind Flayer. so much fun! 3000 Gold, 7000 Copper (coins from uncounted worlds) Potions of Plant Control, Invulnerability, Polymorph and Human Control (elves and half-elves). Scrolls: Find Familiar, Strength, Dig and one magic item, randomly generated which was - no shit A Bag of Holding

Nice thing about using the AD&D Monster Manual (and the Monster Manual II and the Fiend Folio) is that I get to use its treasure tables. I rolled, not knowing that there is an automated option. I decided the Mind Flayer kept bodies whose brains it had eaten in its Bag of Holding, doing some light, non-necromantic hobby-mummification for fun.

It seemed like the Sigil 6 wanted to put an epilogue on the slaying of the Mind Flayer from last week, talk to Prince Andru of Bral, maybe get a reward and then leave. I had described Andru’s honor guard as haughty elves in red and gold livery. They were turned away at the bridge to the prince’s palace, leading them to believe that this Mind Flayer wasn’t working alone. Even Jusko’s Leadership Word couldn’t penetrate, furthering the theory that some greater power was behind it all.

Shepherd is a corpseflea, a little spark of sentience that can jump into corpses (taken from the cool af 5 Torches Deep: Heritage supplement). I was straight-up eager for him to jump into the Mind Flayer body. He did. I asked for a Spirit Save and it was a fail. He wouldn’t be able to jump out at will. I got to describe the sense of communal consciousness and connection to the other Mind Flayers in his pod, especially the two others on the Rock of Bral, who he had grown up with from tadpoles. Getting to describe shit like going from primate bodies to something really alien is fun.

My vision of Mind Flayers is that they operate on science fiction logic. When Shepherd-in-the-Mind-Flayer saw their Githyanki-renegate ship captain, he could see the botched breeding cycle of a fine servant species. I described his friends as deliciously sentient. He was able to access his memories easily, not getting vague flashbacks like when he is in primate corpses.

He reached out telepathically to another Mind Flayer and learned that when the first Mind Flayer whose corpse he was riding had died, one Mind Flayer went into the astral plane, seeking reinforcements. The conversation didn’t go well and the third Mind Flayer suggested Shepherd go to the Elder Brain to regain his connection and focus rather than seeking out this primate-like individualism.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Shepherd knew that when they went astral, their body was stowed in a secret area by some Mind Flayer thralls. They secreted back onto the Rock of Bral through Trundle’s almost-constructed Well of Worlds.

Behind the scenes, I rolled an Intelligence check for the third Mind Flayer. He succeeded. The Monster Manual said these things are geniuses. His friend is acting weird and reinforcements might be far away. They are surrounded by enemies. It moved the helpless Mind Flayer whose body was left behind while it went into the Astral Plane.

The thralls were a trap; they unzipped their skin and combined to become some combination of Voltron and John Carpenter’s The Thing. I statted it as a Hulking Abomination from Godbound, which suggested it have access to a Word – I chose Undying from Endurance. The fight was going rough and then Kuru, who can steal Gifts, stole the creature’s Undying. The beast flipped out and killed Kuru the next round but he had Undying. When Jusko finished the creature, screaming Kuru’s name like a killing word, Kuru popped back up, regenerating despite haven taken a cthonic tentacle through the skull.

It was a fun fight and I have just barely gotten my feet under me. This is going to be fun.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

What now? Now I’m going to roll up the treasure of the remaining Mind Flayers on treasure tables B, S, T and X. Let’s see what these Lovecraftian assholes are working with.

We’ll get to the Radiant Citadel some day…I think.

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Reddit GM Advice: Chargen = World Building, Secrets are Overrated & Stealth Fun

Reddit GM Advice: Chargen = World Building, Secrets are Overrated & Stealth Fun

TEXT: REDDIT GM ADVICE THREAD

PIC: Reddit logo in front of Dice Envy's beautiful rainbow dice set.

I made a list of 3 GM advice subreddits called RefAdvice.

r/OSR HELP and r/DnD DMing

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The Sigil 6: Liberty on the Rock of Bral

The Sigil 6: Liberty on the Rock of Bral

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

TEXT: The Sigil 6
Liberty
on the
Rock of Bral

PIC: Blurry map of the Rock of Bral from the 2nd Edition AD&D supplement, The Rock of Bral

Tonight in our game with only half the group at the table, we took a detour to the Rock of Bral.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

I was totally floundering. I narrated people gathering at the shipyards to watch some convicted pirates being put out into the void by the Rock of Bral’s ruler, Prince Andru in red and gold raiment made to look like some kind of Napoleonic era admiral with elf mercenary guards, also in red and gold.

Shepherd, being a Corpseflea in an angel-made Flesh Golem, climbed out to talk to one of the pirates, Half-a-Smile Harry Halton, who didn’t believe in any afterlife, since his death was surely the gods’ coin flip that allowed Prince Andru to win and Half-a-Smile to lose.

“If you can, go see the Radiant Citadel; it is the most beautiful place I have seen in all the worlds,” Half-a-Smile said to Shepherd before he climbed back to the Rock.

I have no idea what I wanted to happen with that pirate/prince execution encounter thing. I only know that when I pictured it and daydreamed about it the whole game jumped off from that moment. No idea what I was hoping for.

That is alright. We found our feet eventually.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

The floundering continued through some shopping. They discussed robbing Prince Andru but decided against it. I was eager to give Godbound a whirl. Then Anthony mentioned that he wanted to look to see if any Sigil Outlands Expeditioners had left any travelling symbols carved into anything. I asked for a roll and I shoudln’t have done that. The answer to that question should always be, “YES, here’s an interesting detail about this place that you wouldn’t have otherwise known.”

It was clear that a Sigil-born Expeditioner had been press ganged onto a Spelljamming ship, made his way to Bral, uncovered the Mind Flayer on the underside of the asteroid city who was mind controlling the prince and died fighting the creature.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

I grabbed the Mind Flayer from the AD&D Monster Manual and off we went. I upped its Hit Dice a touch and frantically looked up what Probability Travel and Body Equilibrium were as the crew planned. I’ll plan monsters a little more carefully but page 171 of Godbound has pretty clear guidelines for making monsters.

When the first round of combat made it clear that the Mind Flayer was outmatched, it phased out of reality into another plane of existence with Probability Travel. Kuru has a power where he can steal powers from other creatures but we had to work out if he had the Effort to do so. He did. Dex save to see if he can grab the power before the Mind Flyer phases out and he made it.

“Do you take on some characteristic of the creature whose power you steal? If so…what?”

“Oooh, I hadn’t thought of that. I like that. Yes…”

The Mind Flayer had 2 of 4 tentacles on Kuru’s head. The Halfling had taken on the Mind Flayer’s ocean creature-but-more-chemical smell from stealing its psionic power.

It was getting late and Trundle rolled a 1 to hit the Mind Flayer with his sword. I told him I’d let him roll damage but he’d have to swing through Kuru, doing whatever damage he did to the Mind Flayer to his comrade too. The math worked out and the Mind Flayer was defeated and Kuru was clinging to life.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Being able to grab monsters right out of the AD&D Monster Manuals and Fiend Folio is going to be just lovely. Looking forward to building monsters out a bit from Godbound’s guidelines.

Worth noting that Trundle grabbed a stone so that he could jump to the Rock of Bral from his soon-to-be-constructed Well of Worlds.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

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Reddit GM Advice: Inspiration, Swamp Lore &

Reddit GM Advice: Inspiration, Swamp Lore &

TEXT: REDDIT GM ADVICE THREAD

PIC: Reddit logo in front of Dice Envy's beautiful rainbow dice set.

I made a list of 3 GM advice subreddits called RefAdvice.

r/OSR HELP and r/DnD DMing

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ChatGPT Generated 20 D&D Campaign Ideas as Haiku

ChatGPT Generated 20 D&D Campaign Ideas as Haiku

Hello, I will be your Dungeon Matrix, D.M.

Are you prepared to adventure today?

PIC: Robot

Went to ChatGPT and entered the prompt:

20 D&D campaign ideas as haiku:

A dragon awakes, Ancient, vengeful, and wrathful, Only you can slay.

A cursed artifact, Haunting those who would possess, A test of resolve.

A city in flames, Fueled by a powerful cult, End the fiery reign.

A fallen kingdom, Ruled by a lich and his horde, Can you reclaim it?

A lost artifact, Hidden in a treacherous maze, Survive to find it.

A strange illness spreads, Linked to a cursed artifact, Stop the plague’s advance.

An ancient tome found, Forbidden knowledge within, What madness awaits?

A war in the north, Two armies clash in battle, Choose a side to aid.

A mad scientist, Creating abominations, Put an end to him.

A pirate captain, Raiding ships on the high seas, Bring him to justice.

A dwarven stronghold, Invaded by goblin hordes, Reclaim their home mine.

A haunted mansion, Full of ghosts and secrets, Can you solve its riddles?

A cursed forest deep, Guarded by powerful druids, Can you lift the curse?

A labyrinthine tomb, Filled with traps and deadly foes, Claim its treasure trove.

A demon lord stirs, Bent on destruction and chaos, Can you stop his plans?

A village terrorized, By a monstrous dragon’s wrath, Save the helpless souls.

A criminal guild, Ruling the city’s underbelly, Bring them to justice.

A cursed bloodline, Destined for darkness and pain, Break the family curse.

A great coliseum, Hosting gladiatorial games, Become the champion.

A twisted god’s realm, Beyond the mortal plane’s reach, Save the world from doom.

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Reddit GM Advice: Make Up Story, Tomb Factions & Am I Going to Be a Bad DM?

Reddit GM Advice: Make Up Story, Tomb Factions & Am I Going to Be a Bad DM?

TEXT: REDDIT GM ADVICE THREAD

PIC: Reddit logo in front of Dice Envy's beautiful rainbow dice set.

I made a list of 3 GM advice subreddits called RefAdvice.

r/OSR HELP and r/DnD DMing

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