Sigil 6 Questions

Sigil 6 Questions

On the Indie RPG Reading Club community, a friend private messaged me a few questions about the Thursday night Sigil 6 game and I thought the questions were so interesting I asked if I could post them here along with my answers.

Sigil 6: Outlands Expedition Team title card

Did you intend every expedition to end up at a gate town? How did you envision “keeping balance” as the core mandate?

I didn’t intend every expedition to end up in a gate town. I figured it would be all over the Outlands and beyond. I envisioned that keeping balance would be largely determined by the players making decisions through their characters and that would be problematic, which is fun. They are serving a mysterious entity called the Lady of Pain. They probably know that, while they aren’t the baddies, this is a strange way to make a living.

I also wanted to be able to turn things I was using that use D&D I.P. into DM’s Guild products when I wanted to. I thought I’d have a support PDF for the adventures I’ve played but it didn’t work out that way.

Sigil 6 Subject Divider

How much time did you spend in Sigil? Was it just the denouement when factions argued over their actions?

We haven’t spent much time in Sigil – a few tweener adventures, especially as we’ve jumped into a few larger adventures through the big hardcovers (Tomb of Annihilation and Curse of Strahd). I’m probably the only one but I never liked the philosophical factions in Sigil. There is a philosophical vibe but I never mentioned the Sigil factions and the players never brought them up.

Despite that, when the characters got back to Sigil after months of in-game and out-of-game time away, it still kinda felt like home in a strange way.

Sigil 6 Subject Divider

If you had to do it again, what system would you choose?

Great question. 5e is the okay-est system. My indie RPG friends who play it often sigh and say things like, “Yeah, 5e, its fine,” so often it feels like the game’s official tagline. Tell me what other system I can run with 6 enthusiastic players who show up to EVERY session every Thursday night. Librarians (public and academic), unemployed folk looking for a mid-life career change, government employee/single parents, a pharmaceutical engineer who has several bee hives for his own honey and they make time every Thursday to play this silly/amazing game. We could’ve maybe done Old School Essentials but then I wonder if I would’ve had an easy time using the mainstream adventures…maybe I would’ve pivoted to OSE adventures instead. OSE is the only other system I can think of. The Bingo XP makes it a viable game for me.

6 gamers over Zoom…I reckon I’m sticking to 5e. I also like that recently a few friends have gotten 5e gigs, so it is nice to be able to play in Ravenloft and it will be nice to see the Sigil 6 deal with the worlds in the Radiant Citadel. On one hand, I would rather support indie RPG’s than make Hasbro’s shareholders more rich. On the other hand, I don’t owe anyone shit and will play whatever my friends and I decide to play.

tl;dr I think I’d stick with 5e.

Sigil 6 Subject Divider

Planescape is something I’ve tried to come back to A LOT. But it’s hard because few people I play with care for it like I do. I think this OET concept could be a way to drip out the lore. All they need to know is Sigil, and we start there, spreading out to the outlands (tame) to some place like Limbo (way less tame) even to a quasi-elemental plane or something.

I also really love the concept of coming home and basically defending your actions. Feels like a mission debrief in a police procedural, except I’m envisioning green demons in togas next to gnomes, each arguing different points. In my head I want to tie THIS part to xp and advancement somehow.

https://githyankidiaspora.com/2021/05/25/outlands-expedition-team/

I’ve always been fascinated by Planescape but thought that the game promised in the boxed set is never the one I hear people talking about. I almost never hear folks talking about the Portal-Towns around the rim of the Outlands or the Outlands themselves or the way the characters’ actions rippled out through the planes. The Outlands Expedition Team is my attempt to get to that game with a strange premise.

What you are imaging, concerning the mission debrief is exactly how it goes. It has become a really fun way to celebrate other players and think about the adventures. The characters are coming up on 10th level and it feels appropriate that they are becoming adventuring rock stars now. They killed Strahd and thwarted Acererak.

At this point, I really hope we take it to 20th level. I’d love to be able to get that Gamer Merit Badge. More than 30 years playing these games and I’ve never taken a D&D game from 1st to 20th. I think we’ve go the momentum to do it and hope the scheduling holds up and we get there together. That’d be a fun landmark to hit and I think the premise has room to evolve and mutate to get us there. I can’t wait to find out what the game looks like at that level. I am excited for every session.

Or…as some folks say, “Is it Thursday yet?”

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Victory of Strahd, a mini-campaign for hire

Victory of Strahd, a mini-campaign for hire

Curse (with Curse Crossed out) VICTORY of Strahd
https://startplaying.games/adventure/6272025693b276b43c044e9d

You tried to kill Strahd and you failed. Now he has broken his prison and is free. Chase him across the Shadowfell, where the adventure might lead us into Gloomwrought, Sigil into the Hells or the Far Realms. We will venture beyond the Curse of Strahd and together we will find out if you can prevent the curse from becoming a plague.

Expect a player-driven fast paced chase through the planes.

Human/Bat Skeleton Subject Divider

How Will Character Creation Happen?

Characters will be 10th level, made before the game and we will link the party together during our Session Zero in which we will outline what happened during our fictional run through Curse of Strahd. 

Pre-gens will be available.

Human/Bat Skeleton Subject Divider

What Will the Players Need?

Web-cam and mic are necessary. A good understanding of D&D rules and mythology is preferred. Players can roll dice online or use their own dice at home. 

A burning desire to destroy Strahd is needed.

Human/Bat Skeleton Subject Divider

What Will I Bring?

I will bring a map of the Shadowfell, factions for Gloomwrought and Sigil and a vision of Strahd as a driven villain with his own nefarious goals.  

Human/Bat Skeleton Subject Divider

* * * Link to Game-for-Hire * * *

https://shopofjudd.threadless.com/designs/freelance-necromancer
Human/Bat Skeleton The End

Captain: OR IS IT!?!? Join Me.
OR IS IT!?!?
Join me.

Questions to ask each D&D Class

Questions to ask each D&D Class

As Apocalypse World made plain – ask provocative questions and use the answers, my friends.

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Barbarian

What piece of your homeland do you carry with you?

What do you miss most from your homeland?

What would others first notice when you Rage? What were you taught about this state by your elders?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Bard

What was the first song you can remember performing?

When did you realize the power in art, poetry and music?

When was the first time you used your art to manipulate someone?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Cleric

When did you first hear the Call from your deity?

What lessons are there to be learned from a rival deity?

When you heal someone, what do they feel when your holy power prolongs their life?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Druid

What was the first species you learned something valuable from other than your own?

What shape are you most comfortable in?

What do you fear in nature?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Fighter

Who was the first person you killed?

Who was the first person to defeat you in combat?

What childhood games were you taught that you learned were tools for teaching war later? Did that change how you felt about the game?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Monk

Who was the first shmuck you punched in the mouth?

What do you miss about monastic life?

What earthly attachment do you fear you will never be able to set aside in order to become ascend this mortal flesh?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Paladin

What line of scripture is written on your soul?

When did you have a moment of doubt about your faith?

Do you feel closer to your calling when you are healing those who are harmed or when you are shedding the blood of tyrants? What do you think that says about your own spiritual growth?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Ranger

Where were you first lost in the wilds and how did you find your way back?

What part of the natural world fills you with awe and a bit of fear?

What was the most beautiful natural phenomenon that you have ever seen?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Rogue

What was the first time you were caught stealing?

When did you sneak into a place and regret it?

Who was the first person you killed by stabbing them when they weren’t looking? How did you feel about the deed as their blood coated your blade, hands and legs?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Sorcerer

When did you first know you had arcane power in your very blood?

What part of yourself is in every spell you cast?

How did you learn to control this power?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Warlock

What powerful figure ruled your life before you swore oaths of soul and spell to your Patron?

If you were a Patron, what kind of Warlocks would you gather around you?

If you could set aside all tradition and consequences in order to offer your Patron one bit of advice, what would it be?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Wizard

When did you first realize the power and glory to be found in tomes and scrolls?

If you ascend to Arch-Magery and leave a tome of your own for future generations to learn from, what do you hope the title will be? What do you fear the title will be?

Who taught you magic and what do you remember most of their methods?

Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

Now with handy-dandy PDF under the images.

Barbarian

What piece of your homeland do you carry with you?


What do you miss most from your homeland?


What would others first notice when you Rage? What were you taught about this state by your elders?

Bard

What was the first song you can remember performing?


When did you realize the power in art, poetry and music?


When was the first time you used your art to manipulate someone?

Cleric

When did you first hear the Call from your deity?


What lessons are there to be learned from a rival deity?


When you heal someone, what do they feel when your holy power prolongs their life?

Druid

What was the first species you learned something valuable from other than your own?


What shape are you most comfortable in?


What do you fear in nature?

Fighter

Who was the first person you killed?


Who was the first person to defeat you in combat?


What childhood games were you taught that you learned were tools for teaching war later? Did that change how you felt about the game?

Monk

Who was the first shmuck you punched in the mouth?


What do you miss about monastic life?


What earthly attachment do you fear you will never be able to set aside in order to become ascend this mortal flesh?
Paladin

What line of scripture is written on your soul?


When did you have a moment of doubt about your faith?


Do you feel closer to your calling when you are healing those who are harmed or when you are shedding the blood of tyrants? What do you think that says about your own spiritual growth?

Ranger

Where were you first lost in the wilds and how did you find your way back?


What part of the natural world fills you with awe and a bit of fear?


What was the most beautiful natural phenomenon that you have ever seen?

Rogue

What was the first time you were caught stealing?


When did you sneak into a place and regret it?


Who was the first person you killed by stabbing them when they weren’t looking? How did you feel about the deed as their blood coated your blade, hands and legs?

Sorcerer

When did you first know you had arcane power in your very blood?


What part of yourself is in every spell you cast?


How did you learn to control this power?

Warlock

What powerful figure ruled your life before you swore oaths of soul and spell to your Patron?


If you were a Patron, what kind of Warlocks would you gather around you?


If you could set aside all tradition and consequences in order to offer your Patron one bit of advice, what would it be?

Wizard

When did you first realize the power and glory to be found in tomes and scrolls?


If you ascend to Arch-Magery and leave a tome of your own for future generations to learn from, what do you hope the title will be? What do you fear the title will be?


Who taught you magic and what do you remember most of their methods?

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Hirelings

Hirelings

These are hirelings I have made for our Trophy Gold game but are clearly useable for whatever medium you use for pretending to delve into demon-haunted ruins for “the gold and experience,” as China Miéville said.

Whenever I asked questions about the characters I realized that for me almost all of the answers were YES but I’m sure you’ll have your own answers and your own questions.

Jagged gold coin with what might be a sun on it.

Will I ever put together a fictional duo with names as good as Chatwyn & Sprunt? I doubt it. The search terms that got me there are hazy, maybe 15th century British surnames? I saw Sprunt and knew right away that was the name for our guy with the spiked mace. Chatwyn followed suit.

	Among Treasure-Hunters, this duo has a well-earned reputation for being reliable and near-impossible to rattle, even in the midst of the horrors the ancient forest can vomit forth.
	Their views on weakness are harsh. If any of the Treasure Hunters should hit 5 Ruin the duo will seek out (and sometimes even dsicuss) ways to leave them behind or push them more fully to their doom.
	"Doom's edge turns folk desperate and desperate folk is dangerous to those around them."
	Lovers or Comrades? Survivors of a failed revolution or the last servants of a dead noble house? None know. What is known is that for the right price they will venture into the Old Kalduhr with you.
	Some say the only thing that could break them is having to decide what to do if one of them should reach doom's edge.
	Burden 4 because they will never agree to be separated.

Chatwyn
Poisons
Hunting
	Assassin's 
	Blowgun
	12 Iron 
	Spikes

Sprunt
Rituals 
Destruction
	Spiked Morningstar
	Tent (2 person)
Jagged gold coin with what might be a sun on it.

Aksil is who got hired in our Friday game and I like them very much. Their name came from doing some searching on Berber names from Morocco.

AKSIL THE SPEAR

	Aksil ventured across the continent to see the legendary forest that felled the Kalduhri Empire, having heard stories from their mother, whose witch-tutor had told her tales of the Old Kalduhr.  
	In the fort, Aksil is friendly, boisterous and full of good humor. Once in the forest, Aksil is quiet and often veiled, not wanting to draw the forest's attention.
	As they have grown older, their dreams of opening a tea shop and some day returning home are dimming. they are worried that too many of the forest's demons have tasted their blood and that if they should perish here their soul will never make the long journey back to their ancestors in the Sea of Bone before the Forest claims them.
	
Aksil
Perception
Tactics
	Spear
	Tea Pot &
	3 cups

	Burden: 2
Jagged gold coin with what might be a sun on it.

One of the many problems with grabbing art from the British Library’s flickr account is finding cool warrior women. I had this image saved for a long time and decided they could fight in skirts when I saw an image illustrating what girding one’s loins meant back in the old days. The names were taken from Lithuanian villages, an homage to my mother’s side of the family.

	The Rubis Sisters escaped the forest village where they were born before they could be sacrificed to a demonic forest spirit, now they venture into the forest on their own terms as hirelings, never delving together so that the forest demon who they escaped from will be less likely to pick up their scent.
	When danger looms, they gird their skirts and take out the ancestral daggers brought from their homes. They are guarded by defense wards worn around their necks.
	How many Rubis Sisters are there? Is Rubis their family name or the name of their village?
	It is whispered that when they have stockpiled enough weapons and saved enough gold they will return to the village that tried to sacrifice them and make sure that never happens again.
Skills? Roll or choose from Trophy Gold's second page.
	Village Dagger
	Necklace Wards

	Burden: 2
Jagged gold coin with what might be a sun on it.

Dhea was made by cutting and pasting a witch about to be burned onto the armored body of one of her captors. The name Dhea came from nowhere. I wonder if she’ll be burned or lead a new religion or find some other path.

	Dhea only recently arrived at Fort Durhin. Her fame is oddly growing because she put up posters, made from cut-outs from wanted posters and the Governor's Proclamations, advertising her services to Treasure-Hunters looking for a hireling.
	She is called The Living Sister because a small but growing following of laborers and beggars say she has worked miracles among the sick and the destitute and has strange tattoos of antlers that peak out from the edges of her garb. It is only a matter of time before someone comes looking for a Witch to either burn on a pyre or recruit for a cult.
	Plants
	Vigilance
		Halbred
		Breastplate
		Helm

		Burden 3
Jagged gold coin with what might be a sun on it.

This is another pic I had been sitting on for a while. He almost seemed too put together for Fort Duhrin but I decided that was part of his strangeness.

     Is Olde Prince an awakened Kalduhri monarch, born during the empire's golden age? Is this enigmantic and odd creature a mannekin construct with a mask woven from Kalduhri arcane science and ancient faery glammers? Or are they just a strange old man in a suit of armor and tattered leopard-skin cape who loves Kalduhri poetry and seeking treasure in demon-haunted broken places?
	You will likely find the Olde Prince sitting somewhere quiet and isolated in Fort Duhrin, humming a strange tune with a smile as if they are enjoying a joke only they know. If you ask him why he is going into the forest covered in iron armor but with no weapon he'll likely say something like, "Well, then, we will have to find a treasure I can swing at a monster first thing..."

					Flattery
					Lore
						Full Harness (counts as 4 pieces of armor!)
						Book of Ancient Kalduhri Poetry

						Burden: 5
Jagged gold coin with what might be a sun on it.

I wrote about Piye and broke my own damned heart. If you use these NPC’s in your games and Piye gets home, please let me know. I found his name in a list of ancient Kushite monarchs.

	Piye bankrolled a merchant caravan of epic scope. He charted a dangerous and ambitious path. His caravan would trek across the Sea of Bone's oasis-forts. He pushed on to the golden city of Ambaret and from there through the strange borderlands towns. Finally, the caravan arrived at the strangest of bordertown of all -  Fort Duhrin. The original plan was to do all of this and return having made a fortune. 
	It was a gamble but his cousins, siblings and children signed on as guards, scouts, and drovers. Bandits, beasts, disease, and worse plagued them. Piye lost this gamble and now needs to send what remains of his family back home in as safe a manner as possible.
	If you hire him, he will get what treasure he can and send some family home before setting out into the forest again. But if during the delve you gain his trust, he will tell you that for 10 coin, he will fund another caravan and show you the finest delves across the entire wondrous world. If you pledge to fund this caravan his Ruin will go to 4, even if you are lying.
	Paths
	Deals
		Summon & ward 		Burden: 2
Jagged gold coin with what might be a sun on it.

When we played I only had Chatwyn and Sprunt, the Rubis Sisters and Aksil. The rest will be in town if the players should survive their first delve to return to Fort Duhrin. I am rooting for them but the forest and the fort seem determined to devour them and their dreams. If you meet any of these NPC’s in your games, please let me know how their fates turn out.

Jagged gold coin with what might be a sun on it.

Here they are without text in case you want to add in your own backstories or stat-blocks. If you use them I’d love to hear about it.

A stag in black in white with fire in its eyes and a flame floating between its antlers, its light reflecting off the stag's antlers and head.

Felt like a fitting way to end this article.
The End

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D&Dish: Questions to ask players about their character’s Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma

Asking good questions is such a big part of being a good librarian that it was a shock when Apocalypse World first made me really think about questions as a tool at the table. Of course gamers asked each other questions before Apocalypse World; I’m not saying the Bakers invented questions or the question mark. But naming the tools in one’s toolbox makes it easier to reach for said tool and makes it easier to discuss how to use them well.

The questions here go back and forth between questions for high stats and questions for low stats. They can easily be changed a bit for the middle of the road results.

Below are the pretty versions with world bubbles and character sheets but below that is just the text.


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DnD Sheet Questions


Strength

Were you born strong or did you work hard to become strong?

 

What is/was the worst part about not being the strongest?

 

What feat of strength have you always wanted to accomplish?

 

How did you survive without physical strength?

 

When you locked up with the strongest person you’ve ever wrestled, what happened that made you realize they were stronger than you?

 

Dexterity

When did you realize you were faster/more graceful than everyone around you?

 

What is your worst nightmare about being clumsy?

 

What feat of grace have you always wanted to accomplish?

 

What did you almost drop?

 

Which monster was the children’s game you were so great at named after?

 

Constitution

What did being hale and healthy allow you to accomplish?

 

What was your haven during your sickest days?

 

What did you survive because you are so durable and healthy?

 

When were you most sick and who took care of you?

 

What did you attribute your great health to? Ancestors? Deities? The crystal clear water in the streams where you grew up?

 

Intelligence

When did you first realize you were the smartest person you knew?

 

How did you deal with the written word being so difficult for you?

 

What was the first problem you solved with your intellect?

 

How do you react to being called dumb?

 

What was the first problem you could not think your way out of?

 

Wisdom

What did you realize about the adults around you at a young age because of your incredible perception?

 

What problem in your community did you not see because of your lack of wisdom?

 

When did you first give wise advice to a friend and how did their problem find resolution?

 

What personal shortcoming did you fail to see until it was too late and damaged your life?

 

Which prayer has the most personal meaning for you?

 

Charisma

Who were some of the first people you remember charming?

 

How do you recover from bad first impressions?

 

When was the first time you realized the power you wielded in front of a large audience?

 

Who did your lack of charm and social grace push away that you really regret?

 

What was the best performance of your life so far?

12 Nearby Cities

You’ve got that fantasy city you made up on the map – here are some neighbors beyond the map’s edges:

1

Asmodeen: former capital of the Tiefling empire, back when there was an empire. Made to honor the God-Tyrant, Asmodeus but was never officially recognized as His unholy capital city. The city is guarded by the 13 Altar-Fortresses, each commanded by a warlock-commander.

Exports: goats, obsidian, indentured devil tutors


2

Bahamudad: holy city of the Dragonborn, where it is said that Bahamut and Tiamat’s high priests and priestesses made a peace accord and gathered to create the species after the first Dragon War.

Exports: lumber, ancient coins, accountants


3

The Walking Cathedral: an ancient, lumbering machine said to be built in a collaboration between saints, sorcerers, devils and gods before the world knew of war and blood. The path it lumbers along is completed once every season, said to be on guard against the Tarrasque.

Exports: buffalo, holy books, oracles and scribes


4

Pentacle: a new and growing metropolis made by a cabal of five mages who have built a merchant house from their money made from stolen dragon’s hoards and looted lich’s tombs, surrounded by five towers that are still under construction and stout walls.

Exports: vellum, ink, map-makers


5

High Fell: a city in the middle of the Bright Bay, built atop the skyships, airships and spelljammers that fell to the earth during the Storm Wars. The ships are connected via tunnels and gangplanks, purchasing a ship entangles one into complicated relationships with one’s neighbors.

There are Lower Fells all over the Bright Sea.

Exports: fish, otherworldly artifacts, artifact appraisers


6

Corvuston: the holy city of the Raven Queen with necropolis walls and many murders.

Exports: marble, embalmers, morticians and undead hunters


7

Ulula: the city that clings to the fortress built by the owl god is known for its giant owl steeds and the city’s knights who ride them – delivering messages and slaying monsters that haunt the night.

Exports: wool, flying steeds and astonishingly recent news from afar


8

Endë-Osto: the deepest city of the Drow is ruled by a matriach whose throne is said to float in the center of the earth. Her queensguard is made of the palest of the drow sword-maidens who have never seen sun, moon nor stars; they ride dinosaurs bred for traversing tunnels. 

Exports: mushrooms, ore, gems and Underdark guides


9

 
Three Giants Dam: Before the Curse fell upon the Giants and damned them to mindless savagery, they used their magics to raise a dam that stretched miles wide and half a mile thick and high, sealing the Sunset Ocean off from the Inner Sea, and creating the lush Valley of Indris. The dam still stands inviolate, the three carved giants on its face standing testament to their once-mighty craft. The smaller races have built a city of interlocking platforms, scaffolds, and houses all along its inner face, with the world’s greatest and most dangerous harborage spilling over the top.
 
Exports: wine from scaffold-grown grapes, old Giantish machina from the access tunnels, magebred messenger monkeys.
 
By Jim DelRosso
 

 10

J’arr: also know as the City of a 1000 ports it is said to have been created in a single night by a djinn of the first order. J’arr sits at the mouth of the mighty river All’taugh, the Sweet, known for its refreshing and soothing waters.  High minarets and brightly colored palaces speckle the skyline and merchants and creatures of all sorts walk its streets.  It has been thousands of years since the city’s founding but the mage with ruby eyes still rules as he always has. It is said that in the dunes that surround the city a giant insect god with glittering eyes watches from beneath the surface. 

Exports: olives, diplomats, (there is a school for diplomatic and negotiating skills within the city), and pepper.

by Anthony Loinaz


11

Big Shire: a sprawling series of hills inter-connected with hobbit holes, weed dens and sabbatical hostels for over-stressed wizards. The Big Shire is governed by a complicated morass of mayors and sheriffs.
 
Exports: pipe weed, cabbage, fireworks, burglars

12

Labyrinth: an urban maze created by and constantly kept up and altered by minotaur architects and masons. The city is a philosophical statement about choice and free will and is said to be slowly dying along with the minotaur species.
 
Exports: bricks, architects, book-binders

 
NOTE: When it came time to use this, Endë-Osto didn’t fit, so I used the following:
 
Vault: in the wake of terrible wars, feuds and kinstrife, the dwarven merchant class has taken over its society and Vault is the ultimate expression of that. This holdfast is a mountain carved into a work of art, where dwarven crafts are constantly exported in armored caravans, guarded by dwarven soldiers.
 
Exports: Dwarven Crafts (iron, gem, stone), guards, banking
 

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