Dolmenwood: Unlikely Friends, Terrible Foes

Dolmenwood: Unlikely Friends, Terrible Foes

tl:dr: Ebbi makes a skeleton friend and then the group runs into an old enemy and a mob of Crookhorns…

5th of Symswald, Feast of St. Ingrid, a cold and damp day.

Tamrin's Outlaw Friends head north towards Hoarblight Keep, making unlikely friends and finding terrible foes...

Princess* Donut Cottonsocks
Grimalkin Enchanter

Dream of Remembrance aka Moraine
Elf Knight

Ebbi Mushrump
Mossling Hunter 

Inspirator Lockhorne
Breggle Thief

During the week I asked if the group wanted to move north along the lake or take the more direct route through the forest. The forest-lovers seemed to take the day. Off we went.

We started a touch late and we were tired, so we ended a little early, getting a little less than an hour to game. It was short and that was okay. I could use the time to flesh out my thoughts on Hoarblight Keep. As usual, the encounter tables and hex details of Dolmenwood delivered. That said, looking for Getting Lost rules was a little frustrating, ping-ponging me back and forth between PDF’s in a way that would’ve been frustrating with a book too. For some reason the miro board I set up with lots of screen shots of the PDF was coming up really blurry.

Ebbi got nice spotlight time picking some Spirithame mushrooms (which we quickly renamed Ghost Shrooms after I couldn’t find the description and just winged it, saying they glowed with a ghostly blue light) and doing a successful foraging dance. Tamrin, Princess, Madame and Spiro looked like they were unhappy in the cold spring rain. Moraine was feeling the Faery Malaise of the area – Ebbi seemed in her element. While in the midst of a great day, Ebbi was a touch ahead of the group, looking for shelter, as they were hoping to end the travel day early amidst miserable pouring rain.

She ran right into Colly, a polished white animated skeleton with an armful of mushrooms and a strange rune on her skull. Ebbi and Colly quickly started talking mushrooms (Colly communicates with understandable teeth whistles) and became best friends right away.

Moraine, Colly and Ebby headed out while the rest of the crew set up camp, started a fire and sought to dry off under the cliff overhang Ebbi had found for them. I forget why I decided I had to roll a random encounter. Someone had rolled something and it seemed clear that they were about to run into something dangerous. They did.

Sir Blackchurch came crashing through the underbrush without a weapon, shield dented, brow cut, horns covered in someone else’s blood. “Crookshanks!” he exclaimed, “We need to fight together or we are doomed. They are sworn to Chaos itself!”

Moraine assessed, making sure it wasn’t fae trickery (the player asked me some questions and I answered – it did seem wildly unlikely but they soon realized they could trust what they were seeing) and handed the Breggle knight who had been taking Tamrin to be beheaded, who had been hunting all of them, who had been their mortal enemy her spear, took out her sword and banged it against her own shield, being able to hear the approaching Crookshanks.

Having heard the Crookshank’s hunting horn bellow, Spiro put on his jacket and took out his knives, Princess ran to help her friends, Madame drew her blade – saluted no one and followed Princess and Tamrin ran after his friends to do whatever bards do when Crookshanks attack.

We’ll start there in a few weeks.

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Emiel Boven’s Patreon

Old School Essentials: Starting with just Mage, Thief and Fighter

Old School Essentials: Starting with just Mage, Thief and Fighter

As we start our Ioun City campaign, I asked that we start with only the Mage, the Thief and the Fighter on the table, using the d6 rules and alternate Fighter rules – all included with the Mage in Carcass Crawler #1. We’ll add classes and other kindred slowly but surely. This got us started quickly with simple characters who could gain depth with time as the world’s lore was learned and things got stranger and stranger.

We’ll add more character options through play, like downloading DLC, whenever the players make significant contact with another group and enter into some kind of agreement with them. Maybe doing a job for the kobold construction workers in Crown Town would open up kobolds as a playable kindred. Taking a job or making some kind of agreement with the local Temple of the Arcane Trinity will open up the Acolyte (also in Carcass Crawler #1, linked above). It will give us a fun result after make contact with factions and encourage us make new characters for the fun of it.

Posted to the FB group for this game:

So, I’ve got this idea on the Ioun City game and when Anthony asked if he could play a Halfling, I realized I had not explained it. So, we unlock new character options by interacting with the world. So, if you go do a job with the Anvilless (The Dwarven Crime Syndicate) who you met last week – you can hire Dwarven retainers and/or make Dwarven characters to play.

That way the gang gets stranger as you make more and more contact with the strangeness of the world around you. If we make contact with something without a clear character option we’ll either see if someone else has made something out in the internets or make it ourselves.

Sound like fun?

Message to FB Group

There is totally a place for a game that starts with a robot, a devil-person and a scrappy thief venturing into a monster-haunted hole. I dig those games. That just isn’t this game (at least not yet it isn’t; the night is young).

More 
Old School Essentials
Posts
https://githyankidiaspora.com/old-school-essentials/

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What is Inspiration Goat precariously balanced upon?

What is Inspiration Goat precariously balanced upon?

As heard on the Daydreaming about Dragons podcast, the Inspiration Goat helps me process media and take parts that are useful for the gaming table.

This isn’t about the hottest new thing or the crowdfunding with the biggest payday; it is just a few geeky things that are inspiring me.

It might be weekly; it might be monthly. It all depends on how fast the inspiration goat chews on media and who can know the chewing speed of my favorite very-real goat?

Talking about Sandboxes at Big Bad Con Online (Twilight 2000 and Dolmenwood) and how we’re supported in this play with Mad Jay.

Click the link, put it on your calendar and join us.

From the Epic Isometric Patreon. When asked what we’d do should we encounter something like this I wrote the following and it might end up being a Thing:

Start butchering it to sell the parts to alchemists, mages and dragon-cultists. Send someone to fetch the nearest dragon-slayer or settle for a dragon-survivor, someone who knows something about dragons so we can figure out where this glorious beast came from, as its lair is now unguarded. We need to get started before the dragon-gold rush begins.

We never thought to ask, “What killed it? What is capable of that?”

(I think this is a novel I want to write more than a game I want to run).

Inspiration Goat logo subject divider

Not new but something I need to remember is out there – The Underclock.

I do love that it is countdown, which makes the time pressure feel much more palpable at the table.  I would say “you’ve been in this dungeon for 3 hours now” and no one would care.  I would roll a random encounter check and players would glance over.  But people pay more attention to the Underclock.

“But Arnold, doesn’t this allow players to game the system?  If the Underclock gets down below 6, won’t they just hunker down somewhere safe until it goes below 0?” – You, probably.

Inspiration Goat logo subject divider

The Warden by Daniel M. Ford is the next book on my nightstand. Can’t wait.

Inspiration Goat logo subject divider

Rascal continues to kill it.

This one jumped out at me in particular:
TTRPG TV Guide’s Creators Believe In A Field Of Dreams For Actual Play

Inspiration Goat logo subject divider

The Vagabonds of Dyfed has my attention.

No kidding, same people who made Five Torches Deep.

Huh. Maybe.

Inspiration Goat logo subject divider

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The Sigil 6’s Bingo Board

The Sigil 6’s Bingo Board

When we started using the Bingo XP Variant, in the Sigil 6 Campaign, I didn’t realize that by keeping the squares on our jamboard (a moment of silence for jamboard, google reader and google plus…) that we’d have a series of signposts showing our hopes, fears, accomplishments and dreams for the campaign. I didn’t anticipate that this would be a fun artifact that would remind me of fun times had with friends.

Below are images and PDF’s of bingo boards, the original, made with assets from Feral Indie Studios and a new board that I made with art assets from Perplexing Ruins’ patreon.

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Dolmenwood: Tamrin’s Outlaw Friends

Dolmenwood: Tamrin’s Outlaw Friends

If you want to know more about my pre-game prep, here it is.

Beautiful picture of tiny mushrooms on a mossy ground by Tim Reisner at https://unsplash.com/@dartmoordog

TEXT: Tamrin's Outlaw Friends
Dolmenwood logo

Princess* Donut Cottonsocks – Grimalkin Enchanter
Dream of Remembrance aka Moraine – Elf Knight
Ebbi Mushrump – Mossling Hunter

tl;dr: The trio met in the Mermaid’s Arms in Dreg, ate some stew, set out to save their friend-in-common, Tamrin; met and charmed the leader of 13 thieves before stopping for the night at the Jaunty Horn Inn.

We spent a good deal of that first hour in the Mermaid’s Arms Inn flashing back to how each of the characters had met Tamrin and looking over the players’ map, asking questions. I asked Ebbi’s player to roll a d6 to see what she knew about the area between Nodding Castle and High Hankle. She rolled a 5 so I not only told her about the inns along the way but also about the Night Worms and the Brood-Mother deep under the earth. Usually, I’d spill secrets early and often but exploring Dolmenwood is such a big part of the setting. Still, I like that the shy Mossling knew about a secret beast deep under the earth.

I liked hearing about how they each met Tamrin and what they liked about their friend. We did some light flashbacks. Ebbi loves music and followed him around to hear him play and he saw her and was kind. Princess and Tamrin met stealing from sleeping nobles. Moraine heard Tamrin sing in elfish and dreamed of him on the night they found a piece of a fallen star whose fate they link to the Winter Court’s possible return.

When talking to the player of Princess Donut about the local thieves’ guild, I also mentioned that there was an eccentric old lady who often stared into and talked to a dark mirror in her mansion and fed local strays. I did this because in skimming the Campaign Book about Dreg, I read about Shantywood Manor and loved it. Making a Charisma roll, Princess rounded up a Grimalkin ally among the cats (roll 1-3 to see how many Grimalkin there are among the strays, more going to the dice for decisions I wanted to be surprised about). Princess Donut made a deal with Madame Pusskin, sworn claw to King Pusskin, that they would free Tamrin and then return to Shanywood Manor to enter that dark mirror and take whatever riches they could carry out.

“70-30 split, 70 going to me fair, Madame?”
“Princess, to me, the curiousity is the juice…”

We had an interesting discussion about stats and playing characters. I suggested that stats tell us how the characters fare under great stress but we shouldn’t feel like we have to role-play a certain way or not marshal all of our cunning and intelligence to solve problems and survive – especially since the characters are so brittle at 1st level. We get together to play games with our smart friends; don’t feel like you can’t be that smart friend because of a low number on your character sheet.

13 thieves just outside of Dreg was the random encounter I rolled up earlier in the week. What in the name of St. Gwigh the Unsleeping is that about? Turns out the rumors of Tamrin having been arrested for stealing the Lord of Nodding Castle’s prize jewel had gotten around Dreg. The Village of Dreg’s population is 300 people. 13 thieves + the player characters just walked out…are there any criminals and outlaws left in town other than the owners of the Spawning Salmon? The reaction table (one of my favorite parts of old school play) told me that the baker’s dozen thieves and bandits were a bit confused and uncertain. Cool.

Princess chatted up the thieves’ leader, Dorcas “Door-kicker” Rumswell and charmed her with a rune. I asked a friend to roll a d4, declaiming to the dice, which told me Dorcas was 3rd level. I had no idea. Was Dorcas a fresh-faced thief reaching for the big time or a veteran bandit, trying to claim her fortune? Nonetheless, Dorcas failed her save and so, for now, she is teamed up with Princess – not only trying to get the jewels but also wanting to take out some of the posse guarding Tamrin, so he could get free.

Ebbi gave Moraine a stone with lichen in the shape of a snowflake on it; I can’t help but think that stone has a part to play in all this. Maybe. Sometimes a stone is just a stone.

The whimsy and fairy tale vibes from the character details are really evocative. I like the slow burn pace we’re setting. I dig the d6 for skill and attribute rolls.

Used the Fantasy Name Generator’s Pirate Names to name the dozen deep posse Dorcas is leading out of Dreg:

  • Alston ‘White Hair’ Lynx
  • Harley ‘Blunder’ Voss
  • Whitelaw ‘Reaper’ Holt
  • Boden ‘Black Eyes’ Home
  • Edward ‘Savage Soul’ Huckabee
  • Tedmund ‘Foolish’ Remington
  • Thaw ‘Deceiver’ Raven
  • Fenwick ‘Defiance’ Lynk
  • Eden ‘The Sour’ Swales
  • Berry ‘Weeping’ Yao
  • Ina ‘Snitch’ Brady

Next Session: A small army of thieves led by a Mossling, Grimalkin and Elf make their way west along the Ditchway…

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Third Practice Session: Grab a Dyson Logos Map and Jot Down some Notes

Third Practice Session: Grab a Dyson Logos Map and Jot Down some Notes

TEXT: Old School Essentials
Practice Session 3

PIC: That unsplash pic of the guy with the torch in the archway that everyone uses. The torch's fire is blurring some of the letters.

Third practice session with a third group. Truth is, these three groups have been three duos. Most folks would probably mash them all together and have a single 6 person group but I dig small groups and the first group will have 3 people tomorrow.

This game is with an old friend, Pete, who I’ve gamed with a metric ton of hours. I knew he’d be the perfect person to team up with my dad, who gamed once with me some years ago (and I think he played a dungeon-y board game with his roommates). Bonus: Pete lives two minutes down the road.

The Rogue’s Gallery Book with Sam’s art remains a delight. Tonight Sarge and Grog hit the table.

Once again we picked pre-made characters from the Rogues’ Gallery but this time as we got ready to start I straight-up panicked. I was two heart-beats from cancelling. Was it the pressure of gaming with my dad? Was it the scant notes I had to go on? What did I have to go on?

Pete was there when I ran an adventure out of Trilemma Adventures; I think he owns the book now. Can’t run that again. I decided a few days ago I was going to use the Sorcerer-Kings (alien beings who strip-mined something and then left) but this time with a different city’s reaction. How about a city that decided to regulate dungeon delving and tax the shit out of the arcane science-fantasy treasures pulled out of the Sorcerer-Kings’ labs, breeding pits and fell shrines? Sarge and Grog were hired to go into a delve found on the land of a well-to-do wool merchant who wanted to sink some money into adventuring.

“We’re the hired help,” my dad said. Okay, this is resonating; this was working, I thought when he said that.

I grabbed a Dyson Logos map and jotted some notes on it. I decided under the city was a mega-dungeon and that is where the real money is. This dungeon on the hills outside of town where the wool-merchant’s sheep grazed, has a tunnel into the larger mega-dungeon with factions vying for turf.

That all felt good but the dungeon felt thin. I started describing the statues of the creepy-ass Sorcerer-Kings and Pete and my dad reacted. They were unsettled. I pushed it with the Pale Duke, the Red Goat, the Silver Alchemist and the Void.

By the end of the session we had a fine bit of highlights:

Grog had cut off his own hand when some light-eating goo came off one of the Void’s statue and began running up towards his wrist. Sarge lost his temper and cut off the hand of a statue of the Pale Duke.

They accepted the surrender of a kobold after killing its partner and call it Lockheed.

“Can we adopt the kobold as a pet?”

“No, it is a sapient creature and we don’t do slavery.”

Two combats, more than the other two games combined. It was more about the way the Monster Reaction roll shook out and Pete zoned in on a dungeon detail that he thought might be treasure in a box but instead was a guardian zombie in a box. Glad I got some experience with surprise rolls and the OSE combat steps.

My dad asked some good questions about the purpose of the game and we talked about exploring and learning about who the characters are and glory and treasure. It was neat hearing him ask Pete questions about game prep and hearing Pete’s answers.

My dad’s human fighter is navigating by emotions and his Dwarven comrade, Grog, played by Pete is leading with dungeon-savvy and veteran gamer cunning. It is a cool duo.

We ended with the group (Sarge, Grog and Lockheed) walking towards a lone sarcophagus made of white marble. I’m glad I bit back against that panicky moment and played on. It was fun and it is always amazing to show my dad this hobby.

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Second Practice Session: Stellarium of the Vinteralf with Old School Essentials

Second Practice Session: Stellarium of the Vinteralf with Old School Essentials

TEXT: Old School Essentials
Practice Session 2

PIC: That unsplash pic of the guy with the torch in the archway that everyone uses. The torch's fire is blurring some of the letters.

Played my second practice session of Old School Essentials. Last time I was frustrated that the start with slow and getting to the point where the players had enough information to make interesting choices was a bit later than I would’ve liked. This was also my first face-to-face game in years and years. It was lovely.

This time we picked characters and talked about learning new games a bit as it was Coach’s first game. Yay! Janaki and Coach both narrowed down their character choices down to 2 or 3 favorites. I suggested this was good in case a character perished. We had the Bonesmith and Scamp. Coach described Scamp as “Frodo’s drunk, gay uncle” and I knew that Coach was going to do just fine at this gaming stuff.

The Rogue’s Gallery Book with Sam’s art is a delight. I took one Dwarf character whose character description was all about how much they loved slavery, even with editing out all of the character histories that character still had manacles among their gear – nah.

I decided to go with the Stellarium of the Vinteralf and I’ve got to say that running something out of Trilemma Adventures has never let me down. The set-up was that they worked for a the Library Atop the World and a Vinteralf Prince had a book on the forging of star-metal that was long overdue. Rumor had it the prince would be at the Stellarium. Not wanting to eff around with wilderness travel, a library mage set up a gate for them.

They gated in to a small town below the Stellarium’s precarious glacier, where they got some rumors and hired on two young ladies, apprentice axe-wives.

Most of the dice rolls were off the Monster Reaction Table. The Bonesmith rolled under their Wisdom to offer a polite greeting to the dragon, who was not sure of these visitors. Scamp’s sense of justice at seeing a dead hobbit among the dead polar bears and elk in the larder was set at ease. The Vinteralf Prince was kind of a d-bag, so they only partially thawed them before taking the book and bouncing.

Signe and Laerke, the apprentice Axe-wives, got their first rings on their axes for facing down a dragon and helping the Library Atop the World. The now-ringed axe-wives let Scamp and Bonesmith know that they’d hire on with them anytime. Scamp had a drug-induced trip during Millvale’s Ancestor Festival and learned of a shire in trouble – next session, some Seven Samurai-inspired action.

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First Practice Session

First Practice Session

TEXT: Old School Essentials
Practice Session 1

PIC: That unsplash pic of the guy with the torch in the archway that everyone uses. The torch's fire is blurring some of the letters.

Played my first practice session of Old School Essentials. All of the tools are Referee facing, designed to inspire and inform the Ref, so they can tell the players about their environment.

Earlier in the week I sent the players the characters from the Old School Essentials Rogue’s Gallery with amazing art by Better Legends/Skullboy/Sam. I edited out the character histories.

Running Old School Essentials is so different from what I am used to. I was floundering. I wanted to run my own idea and wing it. With a game I’m used to, that’d be fine but this is not that.

After a week of hemming and hawing and looking at adventures and jotting down notes I decided to start this game with…See, there’s a silver dragon and a red dragon, both asleep. When they wake up they will likely begin their war right where they left off back when they fell asleep centuries ago. Wispo the Elf and Dreg the Thief were hired to somehow thwart the war. I made it clear that killing the dragon was not likely and that there was a kind of starter dungeon – a tomb the dragon made to illustrate the cautionary tale of a knight who tried to slay it but failed.

I was up-front with my friends about this being a test-run and Aaron suggested that maybe they would go into the Would-be Slayer’s tomb to try and find the dragon-slaying sword and destroy it. Sure, let’s do that. I had a different idea about the fate of the sword but out of my comfort zone, I wasn’t going to veto the first good idea of the night. Also, I felt like I was cheating getting player input like that.

“Dreg, what was the first thing you were caught stealing and who was the first person you stabbed in the throat when they weren’t ready for it?”

“Both were when I rescued my pet monkey, Taco. Taco is totally a fantasy name.”

“Fuck yeah it is.”

Me, asking questions

We started in a tavern; it wasn’t my finest night.

“Wispo, what historic human event did you witness and how did it change how you look at humans?”

“I’m looking at this character sheet and these languages and I think Wispo was there when the peace accords were drawn up between the humans, elves, gnolls, hobgoblins and orcs.”

Me, asking questions again, getting back to my comfort zone

First roll was Wispo the Elf, rolling to join the song of the sleeping dragons’ feud. He rolled a 1, which is solid for a Charisma roll. I rolled up some adventurers for them to hire using the Retainers tables in Carcass Crawler #2. They hired Azelma, Fighter. I riffed off Wispo being nervous about leaving home and said that Azelma had never left the city of Telespe.

During our break one-hour-in I rolled Azelma up, 3d6 down the line and she’s a promising young fighter. I had described her as the best in the practice yard but with no real-world experience. Her stats back that up.

I like her.

Dreg the Thief had a monkey named, Taco. I assured my friends that while their characters might perish, nothing bad would ever happen to Taco (I don’t kill pets). If their characters should die, Taco would venture out into the valley, shedding a tear for Dreg the Thief.

I rolled to see if they were lost, offering a choice about traveling on the open road or through the valley on the sly. Rolled no encounters during their trip through the valley on the sly.

Did they want to hoof it and get to the dungeon as the sun went down or mosey and get there during daylight? They hoofed it. Again, rolled for random encounters and rolled a Berserker.

The dungeon is the tomb of a would-be dragonslayer, erected by the dragon as a cautionary tale.

Monster Reaction table: 7. Neutral. Uncertain. We role-played with the Omi the Berserker, who was not yet frothing. He was in the dungeon to show the dragon he wasn’t afraid, so that when it awoke it would find evidence of his anger. They found him hitting his axe against a near-indestructible statue of a dragon in the tomb’s entryway looking down on the grave of a kobold. It was clear that the kobold was the first of its minions killed by the adventurers who the dragon built this tomb to display.

And we ended there, chatting with Omi the Berserker in the entrance of the would-be slayer’s tomb. It looked like Omi was going to join them.

I couldn’t help but think that I was a bad Referee. I needed to be thinking something more like, “I’m in this role, not having a great night, still having a fun time with good friends. I’ll do better next time.”

I have a little more time to look over my tools and think about the dungeon. I’ve got a checklist (from Knock). The good news is I was playing with a pair of friends who are amazing gamers and kind friends. Tonight didn’t go great but I have a week to sharpen my prep and course correct.

And I’m running OSE again on Saturday and again on Tuesday.

Not sure that I’m going to stick with this vague-ass, vanilla Red Dragon vs. Silver Dragon starting situation. I’ve got other options. On Saturday, with new gamers as 2 of 3 of the players, I’m probably going to run The Black Wyrm of Brandonsford.

How bad could it have really been? I mean, on the bright side, there was a monkey in a waistcoat named Taco.

Post-Script Note: I’ve had feedback from folks online, much of it lovely and I feel like I should make clear that I’m not beating myself up over this. It isn’t about blame, or the Mercer Effect or not having thematic music chosen. I just felt like I didn’t use the tools of the game well and I wanted to give the characters/players more context to make interesting choices earlier in the session. Next week will be better. The mistake might’ve been not starting at the dungeon entrance to begin with. Thank you for reading.

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Why I think liches are assholes.

Why I think liches are assholes.

I don’t think liches are bad people because they have cheated death and subverted some kind of “natural order” of things or because Negative Energy has evil cooties. Eff all that.

Liches are shitty people because, to my mind and in the lore I have in my head, they have to destroy everything and everyone that they have ever loved in order to ritually gain immortality. They are the ultimate show of selfishness. They exemplify, my great work is more important than anyone. Liches believe that their minds and will can make the world better than every other person and so, after a while, they want only their minds and will to reign over a dead and decaying world.

A friend of mine said, “Maybe people who want all orcs to be evil just want to…ya know…punch Nazis.” How is the above post about liches different from All Orcs are Evil? I’ll tell ya. It is about nouns and verbs.

If people are evil because of what they are, because of a noun – you aren’t looking to punch fictional Nazis. You are looking to punch fictional Jews.*

*I don’t think the nouns and verbs idea is something I thought of. If I stole this line of thinking form you, please let me know and I’m sorry. Was it Mendez who said it? When I find it, I’ll cite it.

Liches aren’t assholes because their bones are showing or because their eyes shine with the lights of twin dead stars. Liches are evil because of verbs – because of the the things they do. The ritual to become a lich is filled with evil, selfish murderous acts. Verbs.

But it makes them great arcane villains. I love daring my friends to punch a lich right in their selfish, evil face.

Bird skulls on either side and a skull with plants in the middle

Art by Perplexing Ruins
https://www.patreon.com/perplexingruins/about

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Dread Domain Detectives Illustrated, Session 3 – The Missing Mentor

Dread Domain Detectives Illustrated, Session 3 – The Missing Mentor

After more than a month away from the game, we eased back in, looking into a cold case, their mentor is missing.

The Lamordian House of Lords debated changing penal law so that any found guilty of a felony could have their body offered to science to better our understanding of the natural laws (inspired by the Bas Lag’s books’ ReMade).

Dread Domain Detectives Illustrated

Dungeons & Dragons

Weird Science,

Crime,

& Gothic fantasy!

Ripped from the 
pages of
Van Richten’s Guide to
Ravenloft

With Art by Storn A. Cook

Viktor and Talis dig into their unfinished caseload - a missing person and a burglary.

What became of their mentor, Mathias Vimmer?

Who burgled the University's hallowed laboratories?

Who hunts the streets of Ludendorf?
Private Eye but the eye is an eye.

Started the session on Warlock Cliff, a cliff-face just outside of Ludendorf where magic doesn’t work. When I started to describe it, Jeff and Storn jumped in, offering further details – fog coming in from the sea and a lighthouse below the cliffs, throwing light through that fog – a bell on a dinghy from somewhere in the waves. Good stuff.

They spoke with their mentors nemesis, Emil Enh, a corrupt constable who was arrested and thrown onto a prison hulk. The old villain was sick, with a bone-rattling chest cough and wanted them to take him into custody so he could help them look for their old mentor, Mathias Vimmer (our Commissioner Gordon).

They got 3 cases – a murder case involving a university student, a casefile from a man named Adam, who was currently serving on a Prison Hulk for Breaking and Entering, Assault and Illegal Possession of a Firearm and a missing person case about a young woman named Elise, who had been arrested in the past for thievery and body-snatching.

There was a fun series of scenes where the crew was trying to gain access to the Inspector General’s safe, the current Inspector General didn’t know it was there. We found ourselves butting heads with D&D a bit (more on this later).

In the end, they got some important files from cases Mathias was keeping, along with a pistol and knife from the war and a picture of his ex-husband.

Ravenloft Lore Icon (raven on a skull)

Viktor tracked down Dr. Lukas Kronecker who teaches (I hesitated, not sure what subject he taught and Storn said, “Pantheons Beyond the Borders.”) Mythography, allowing me to drop some St. Ezra lore.

It turned out, the ex-husband didn’t know anything and was bereft that he didn’t know where Mathias had gone. Viktor told him that they found a picture of them together in Mathias’ safe. When he left, Viktor could hear the Mythographer crying.

Talis took the pistol and knife to a Vistani woman, who could, at this point, only say that Mathias was not anywhere in Lamordia alive and if he was dead, his spirit was not restless. She would work to look beyond the borders but that would take time and resources.

DeKalb, the Tiefling from their last case, was out of work because of things they did. He was hired by the Kranev Investigative Guild and would be an administrative aide and added muscle when needed.

D&D 5e doesn’t seem to be helping us much in our goal of playing an investigative gothic fantasy buddy crime story. We’re discussing other options.

The End, with human/bat skeleton, wings fanned out.

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