Imbalances in the Outlands, Session 2, A Balanced Deal with a Heaping Side of Lore

Imbalance in the Outlands / Session 1: The Golden Hills

In which the Sigil 6 broker a deal between Garl Glittergold and the Elder Ring Druids while also digging up some intense lore concerning their patron, The Lady of Pain.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

    Our last session ended with the group figuring out that the Gnomish cleric there to guide them was in fact Garl Glittergold. Some genius thought to ask him about the Lady of Pain and Garl spilled.

    The God of the Gnomes hemmed and hawed. Was that me role-playing or me stalling for time? I’m honestly not sure. I’ve been daydreaming a bit about the Lady of Pain but I wasn’t sure if I had enough to satisfying this crew.

    Garl told them that whatever secrets she had, he bet that she had them buried in the Maze, her inter-dimensional prison/labyrinth where the majority of the Sigil 6 wandered for 15 years. “And what’s more, I think she wants people to know her secret. She wants someone to find out. I think she puts people there who she thinks have a shot at figuring it out.”

    Jusko asked if they had seen anything, something that might hint at what is hidden there. I asked him to tell me more about what kind of things he’s looking for and he gave me enough. They realized that an area of the Maze they had avoided had a cyclopean beast of some kind imprisoned. Then Bugwump dropped this amazing line, “Of course whatever is down there is something that can diminish her. Isn’t that obvious? We keep it imprisoned by keeping balance in the planes.”

    I asked the player to roll Arcana (knowing Bugwump has ZANY bonuses to that skill), “Wait, does Bugwump know what is down there? It kinda sounds like he does.” He did; it is the last of the living Primordials, thrown down there by the Gods during the First War, held in place by the spinning of the Planes. Now they know.

    “There is a half-dead world where the gods are dead and they worship elementals. Magic is cursed and blights the land; it is a shithole. That place might have clues about this Primordial. I’m warning you. This place makes Ravenloft look like a vacation.”

    Garl suggested that if they wanted to learn deep lore, they should talk to Callarduran Smoothhands, emissary to the Deep Gnomes. “He knows secrets.”

    Failed Soldier Legend Lore’d the Golden Acorns and realized they would grow to become Angelic Treants and their roots would hold off an apocalypse for a while when they landed and sunk their roots into a dying world.

    They brokered a deal between the Druids and Garl, despite Garl trying his damnedest to get them to slaughter them all. The druids, as it turned out, are in an recently found order created by a Tree God from the party’s past, when they stopped a god feud but left the dead world’s Tree God alive. That Tree God is vengeful and its druids go into dying worlds and save whatever they can – people, art, magic, ideas, etc.

    Garl will get first pick of treasure on any world where the angelic treants grown from his golden acorns are helpful. It is a pretty damned good deal and makes the world more complicated and interesting. LOVE it.

    Did Kuru steal an acorn? Yes, he did. Rolled to see if Garl noticed. 2. Nope, he did not notice.

    Garl warned them that the Innistrad Vampires offered him a lost knife of his, lost during an ancient war with the kobolds, if he would use his illusions to send the Sigil 6 into a trap. “They want you bad, bad enough to contact and try to bribe a god.”

    DM’s Notes: Gaming with these folks is just fun, dammit.

    Next Game: Next week we’ll either do another Imbalance or head over to Gloomwrought.

    Sigil 6 Subject Divider

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    Dread Domain Detectives Illustrated, Session 2 – Awaken Thrilling Horror

    Dread Domain Detectives Illustrated, Session 2 – Awaken Thrilling Horror

    Dread Domain Detectives Illustrated

Dungeons & Dragons

Weird Science,

Crime,

& Gothic fantasy!

Ripped from the 
pages of
Van Richten’s Guide to
Ravenloft

With Art by Storn A. Cook

Who is the Horned Man following Killian and what is the Asmodeen Personal Security Firm? 

learn the nature of Killian and Lady's Relationship!

Ludendorf. Bastion of Weird Science. Frigid. Cruel and getting more cruel. 

Talis & Viktor’s third case, The Bone Key, with the Kranev Investigative Guild Concludes.





“I'm sorry, cousin. I saw your way of life as you getting away with something,”
- Baroness Maja von aubreker.

    Inspired by the Unscene from Jason Cordova’s amazing Victorian horror RPG, The Between, I start each session with some kind of flavorful scene within Ludendorf (while they are in Ludendorf). This week the constables mobilized their municipal flesh construct, metal bars reinforcing its fists and armor all over its monstrous frame, directing it to knock down the locked and barred door to a drug lab. The lab’s guards let loose a volley of bullets, all absorbed with barely audible grunts, by the construct, who the constables hid behind, before running down the drug-makers with clubs. Elsewhere, parliamentarians discussed broadening the Flesh Rights laws so that felons would be altered by science to show the world their crimes.

    When I started that description, the constables had pistols but Storn asked some good questions and Jeff offered suggestions and it led to an interesting discussion on these kinds of alchemical pistols and their reliability and use. We decided the door-kickers wouldn’t have firearms for this kind of gig. The possible law changes in Lamordia were clearly inspired by China Miéville’s Perdido Street Station.

    “One which would speak to the mysterious fears of our nature and awaken thrilling horror - one to make the reader dread to look around, to curdle the blood, and quicken the beatings of the heart. If I did not accomplish these things, my ghost story would be unworthy of its name.”
― Mary Shelley, Frankenstein

    When we last left our stalwart investigators, they were about to meet up near the apartment where Killian and Valentia were having their dalliance. A mysterious blue man in a black suit with black horns atop his head, was also waiting nearby, though he hadn’t noticed them yet.

    They were looking at the Tiefling as he sipped tea and waited, trying to figure out his roll in all this. When Storn said, “Wait, he’s a bodyguard.” I created a new rule, where if I hear them say the right guess, we make an appropriate roll and if it over 5, they feel the cosmic tumblers slip into place and know that they are right.

    When the couple left the apartment building, dressed as mourning aristocrats, both in black veils, a plan was hatched. Talis would follow and Viktor would stay and dig into the empty apartment.

    Talis rolled poorly on this new stealth roll (the context had changed enough to warrant a new roll, even by my Burning Wheel-inspired Let it Ride standards). The high-class Tiefling bodyguard got the jump on him (clearly through sorcery) and put a hand on Talis’ back, making it clear that he’d Arcane Bolt his guts into the street if he moved.

    Cut to Viktor, who contacted the superintendent, an old man with a poorly fitted steam-powered leg, who shoveled coal into the basement furnace and fixed things around. He looked at an empty apartment, getting a feel for the layout of the rooms. The owners of the building were barristers with the Holmes & Crick Law Firm, who specialize in property law and Flesh Rights cases, offering those in poverty the ability to sell their bodies to science. I hated them already.

    Talis lied big and rolled well, explaining to the Tiefling, whose name is DeKalb, that he represented a client who was looking for a good source of corpses for experimentation. DeKalb offered his card and said he’d run it by his client; Talis suggested he leave word at the Rusty Harpoon, the sailor’s pub under their office.

    They ended up with all of the pieces they needed to wrap the case up. Viktor got a used sheepskin prophylactic from a rubbish bin in the apartment (ADDITIONAL CLIENT CHARGE: 1 silk handkerchief). There was a fridge unit with an expensive lock.

    “Storn, could you give me an Austrian Surname?”

    Storn, not knowing what it is for, “Loos…”

    “Loos Locks. I like it.”

    They assumed that grave robbing was going on, as Killian and Valentia were taking frequent trips to the expensive and fortress-like series of crypts, the Hausdervorfarhen.

    There was an interesting discussion about how to tell Viktor’s cousin, the client, Baroness Maja von Aubrecker. Talis floated some ideas about blackmailing Killian but Viktor wasn’t into it. The conversation went in and out of game, veteran gamers checking in, making sure their character’s foibles didn’t step on our friend’s toes. Good stuff.

    When they were done, walking up the stairs to the office above the pub, I asked Jeff how Viktor felt after having had a dream in which they had in fact blackmailed Killian and came away from the deed with a bag of gold, having beaten DeKalb half to death. It was good to get a grip on the character, find their borders and hear Jeff describe them.

    In the end, Maja wanted to confront Killian in the apartment where the Dalliance was occurring. They used the empty apartment as a staging ground, renting it for a few months on Maja’s dime, circumventing DeKalb, who was waiting outside.

    I find stories about jilted lovers and jealousy tedious but stories about cunning business women using baroque betrothal law that we’re all making up is cool. In the end, Killian was told that he’d be signing a variant of their 5-year-betrothal-contract, one that would leave Maja and her family very wealthy and controlling interests in the Neufurchtenburg factories. The bodies of Maja’s parents were taken out of the fridge and sent back to the crypts. Killian’s family key to the crypts, the Bone Key, was put in Maja’s care. Maja’s parents, it turned out, had pioneered a form of pneumatic seal that they had put on their own tombs, so their bodies were well preserved.

    Why did these Lamordian nobles want to be preserved so well? Maybe we’ll learn that another time.

    Had good world-building discussions, inspired by the lock and the fridge. Electro-chymical energy batteries and such. Felt very much like we were doing some quality cooperative world-building in figuring out the details of this strange streampunk nightmare.

    Case #0003L2 was closed, information handed to client with some post-case extracurricular services offered to tidy up loose ends to client’s satisfaction.

    Case #0001L2 (Missing Persons) and Case #0002L2 (Burglary) are still open cases that will be worked on in the coming days.

    No new lore was dug up about the Dark Realms, though a Tiefling bodyguard who had been an agent of the Asmodeen Personal Security Firm will likely be out of a job and Talis showed him enough empathy and kindness that he might’ve turned a future enemy into a future ally. Maybe DeKalb will stop by the offices above the Rusty Harpoon in his dapper black suit and look for some work.

    The End, with human/bat skeleton, wings fanned out.

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    Imbalances in the Outlands, Session 1, Acorn Problem in Bytopia

    Imbalances in the Outlands, Session 1, Acorn Problem in Bytopia

    Imbalances in the Outlands with Sigil 6 heraldry and Planescape Boxed Set Colors
    Imbalance in the Outlands / Session 1: The Golden Hills

    In which the Sigil 6 help Garl Glittergold with a druidic cult that was stealing acorns from his oak trees in the Golden Hills of Bytopia.

    Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

    Sigil 6 Subject Divider

    We took a week off and then I couldn’t game last week, so it was just lovely to see everyone’s faces tonight. Laughing on Thursday night with these friends is something I definitely look forward to in my week.

    We decided to do some good ole fashioned planar balancing, look the good ole days. The Sigil 6 was tasked with dealing with a situation in Bytopia (try to say Bytopia for hours to your friends without laughing; I dare you. Damned silly name) in which a druidic cult of some kind is stealing acorns from Garl Glittergold’s personal grove of angelic trees in the Golden Hills. They had a gate right to Tradergate the portal town that leads to Bytopia, Gnomish Heaven.

    When they asked their old Gnome friend, Dosk, about Garl Glittergold, I read Luke’s tweet as if she was remembering some bit of Gnomish scripture.

    Thank goodness for the Fantasy Name Generator, helping me come up with Gnomish names all night. Divast Snanjot, a Gnomish cleric leading a trusty goat-mount welcomed them at the entrance to Tradertown. The players didn’t come out with their realization that Divast was in fact, Garl Glittergold in illusory disguise until the last minutes of the game. When Helewynn offered him half a muffin, he called it, “an offering,” a slip that Jusko noticed. Failed Soldier had a piece of Gnome-tech from Dosk, allowing him to see the spirits of the dead. During one of Divast’s many (many) temper tantrums, he seemed to be talking to a spirit of the dead and throwing them away. Why would he be doing that?

    Failed Soldier has this cool habit, where he asks NPC’s what happens when they die. Divast said, “When I die, Garl Glittergold will come and ask me if I know the secret to the illusion of life and if I do not know, he will laugh and throw me into the Prime Material Planes, where I will haunt those lands forevermore. If I know, he will welcome me into the Golden Hills,” because I’ve been rewatching Conan the Barbarian scenes on youtube.

    Mental note: Kuru adored the goat steeds and there was talk of Kuru retiring as a shepherd of war-goat-steeds.

    There was a nice moment where they were setting up camp and I mentioned that this was not only a beautiful sunset over the Golden Hills but was also the first sunset they had seen in a long time. Trundle beckoning everyone to sit still for a moment and enjoy this moment was cool. Also cool, Divast giving respect to the Sigil 6 and to its most famous member, Helewynn, Slayer of Strahd.

    They tracked the druids to a battle-site, where they turned from a herd of local elk into a mammoth, bears and snakes. They killed Gaerdal Ironhand XXIII, son of Gaerdal Ironhand, Gnomish deity and general of the Gnomish armies.

    Failed Soldier’s Speak with Dead allowed them to talk to young Gaerdal XXIII, who asked if any knew what the secret of life’s illusion. Bugwump off-handedly said, “The illusion of life is that we can end suffering.”

    Holy shit, is that true? I asked Bugwump’s player to roll and he rolled well. Religion or Arcana? Could’ve been either one, we decided. The roll suggested to me that this answer was damned good but not the complete answer…perhaps, it is good enough?

    Bugwump and their Gnome escort did not get along. When Kuru asked what they were expected to do, the Cleric known as Divast Snanjot but was truly Garl Glittergold in illusory disguise, got snotty. “Well, isn’t that what the Sigil 6 are famous for? Won’t you bring us balance? Won’t you offer some of your famous outside-the-box thinking?” Bugwump lost his shit at him; it was cool to see Bugwump lose his temper but I checked in. Yeah, Garl Glittergold is an asshole and I played him as such but I don’t want the game to be an exhausting piece of an already exhausting world. I checked in and made sure everyone know they could tap out and ask me to scale this shit back.

    We ended with Jusko attempting to disbelieve Garl Glittergold’s illusion and failing to do so but Bugwump did it and the illusion faded. I half-regret asking for a roll to disbelieve. As soon as you get to that point and pick up on those little clues, maybe you should just disbelieve. Something to think on.

    DM’s Notes: Want to see my prep on twitter? Or maybe you see my prep on mastadon? Or perhaps reading about my prep on reddit is more your speed? NOTE: Players might want to avoid these links for a week or two.

    Question of the Week:

    What has your character heard about gnomes?

    or

    What experience has your character had interacting with gnomes?

    What rumors have you heard of the Blood War, in which Devils and Demons make war upon one another throughout the planes?

    Bugwump

    Gnomes are a particular delicacy on the Outer Planes. It is gnome, etc., known.

    Gnomes also have an irritating propensity to resist conquest, as Bugwump discovered in his past life.

    In fact, when Bugwump was first in the Labyrinth, he tried to ally with a gnome assassin in partial penance for his terrible treatment of the species. Sadly, the gnome remembered Bugwump all too well and tried to kill him for several months. Reluctantly, Bugwump eventually retailated and, with great regret, slew the gnome and then, with great relish, ate him.

    Bugwump knows the Blood Wars well, having tried to exploit them at one point in his grand plan to conquer the multiverse. Sadly, it just turned both factions against him.

    Jusko

    “Dziencujya, barkeep. Will have turnip stew and carrots. Feeling Gnomish today after feast last night.” Jusko thinks Gnomes and Halflings are the same, it’s just Gnomes have gone vegetarian. As soon as a Gnome eats bacon – poof – hairy feet. Magic is weird.

    “Blood war? Seems big name for thing that always is. Devils and demons exist to maim torture and violence-make, da? Don’t know why need big fancy name. Like waterfall called The Wettening. Bah!”

    Kuru

    Before Kuru joined the Sigil Six, even before he was in the labyrinth, Kuru stole the name ring of a demon lord on a job from a devil. He was paid by having his name removed from the Ledger of Acknowledgement.

    Gnomes have been largely extinct for as long as we can remember. There was a great war amongst the dwarves and the gnomes over territory long long ago and the dwarves won. Why the dwarves continue to bear grudges against a people they vanquished long ago is a mystery. It is rumored that certain races thought gnomes a great delicacy and helped the rate of their extinction.

    The Blood wars are just the machinations and playthings of great gods for their amusement. Kuru has heard rumors that the devils and demons are actually one and the same and are constantly being reborn to fight these endless pointless wars.

    Rumor has it that the devils have created a sword that can kill the demon lord and are just waiting to strike. Dimensional raids have been increasing and it said that the devils have been searching for a long lost gate. The God roads are filling with raiding parties and refugees.

    Rumor has it that a large, unidentified army is forcing the demons out of their homes. The demons are waging a desperate war to conquer the devils and try to settle there to escape.

    Another rumor is that a wedding is to take place between devils and demons to cement an alliance. The purpose is to unite them to attack Sigil where they will control the nexus of planes and replace the Lady of Pain as the true power. (DM’s Note: This one mentioned a few ideas I’ve had but in a totally different context, just a touch sideways from my own ideas. Fascinating!)

    Failed Soldier

    Gnomes? I lived in a gnome some time ago. Lots of head space, despite the smaller body. The other gnomes were polite, but I could tell they were more uncomfortable than most with my living situation. They have a certain respect for their comrades bodies that I was completely ignorant of until the elder lady got the courage to broach the subject. I shall avoid occupying a Gnome body in the future if at all possible.

    The Gnome, Dosk, on the other hand showed me that there is considerable tolerance for my kind. She knew what I was from the start, seeing my essence through her clever lenses. Even knowing my nature she jumped right to helping with that unique Gnomish curiosity and vigor.

    I have only the vaguest memories of my first homes, yet some remain clear. One of them that still creeps into my thoughts is when I took my current name. In a world torn apart by claw, hoof, and fire, my essence drifting from corpse to corpse, unable to enter the husks left behind by fallen fiends, I was nearly lost, dissipated to the void. Pushing with the last of my will over the edge of a cliff, I fell into the deepest and widest of pits, filled to overflowing with the last fallen soldiers of this dying world. Those who swore allegiance to one side of the Blood Wars or the other in grim hope of saving their homes, only to be slain to the final man, woman, and child by the fiends to feed their infernal energy. I took a body with only a moment to spare.

    Next Game: We’ll begin as they will ambush the druids at the portal from Bytopia to Tradertown with the Gnomish god’s illusion supporting their efforts.

    Sigil 6 Subject Divider
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    Dread Domain Detectives Illustrated, Session 1 – Motives Were Mingled

    Dread Domain Detectives Illustrated, Session 1 – Motives Were Mingled

    Ludendorf is a port city built around 3 hills upon which are built the university, the baron’s vacated castle – now used by city bureaucrats and constables and the cemetery, a fortress to keep out grave-robbers with a police force all its own.

    PRELUDE: A whaling ship bringing in a strange haul, some kind of gargantuan humanoid with something almost squid-like for a head. “Seemed to just be waking up when our harpoons found it,” one sailor said. “Strange aeons, indeed,” another agrees, “Not sure if we are going to get much oil out of this chtonic beast.” Newspaper headlines in the Ludendorf Gazette note that the civil strife in Neufurchtenburg is escalating. The Anarchist Slayer has claimed another victim in Ludendorf.

    Link to Session 0

    Dread Domain Detectives Illustrated

With Art by Storn A. Cook

Dungeons & Dragons

Weird Science,

Crime,

& Gothic fantasy!

Ripped from the 
pages of
Van Richten’s Guide to
Ravenloft

Viktor von aubreker. 17th in line for the throne. Rogue & Artificer. 

Talis Arsalan. Bard. Newly arrived immigrant.

Ludendorf. Bastion of Weird Science. Frigid. Cruel. 

This is their third case with the Kranev Investigative Guild.



Their first two cases are unsolved  when the next case walks in. 



“I believe my husband is cheating on me,”
- Baroness Maja von aubreker.
    https://www.etsy.com/shop/ArtbyStorn?ref=seller-platform-mcnav

    Getting together with old gaming friends like Jeff and Storn is just lovely. Their partner banter was amazing.

    I’ve got vague ideas about how to use Perception and Investigation and Insight in ways that will make the rolls more meaningful. More on that as it marinates.

    Storn has an etsy shop that is well worth checking out and book-marking if you think you might like some character-art for yourself or as a gift to a friend.

    We described the office being a bit of a mess with diagrams on the walls from the other 2 unsolved cases – one concerning a theft of university property and another concerning their missing mentor. Storn suggested a bamboo screen to put over this evidence when visitors are in office.

    Private Eye but the eye is an eye.

    Case #0003L2 Baroness Maja von Aubrecker believes her husband, Killian Furchten, is carrying on an indiscretion. The client is hiring the Arkev Investigative Guild to find out the nature of this dalliance as the 5 year anniversary of the betrothal nears, the time when, according to Lamordian betrothal law, the couple’s holdings become fully entwined.

    The tension between Baroness Mara and her cousin, Inspector Viktor, was palpable but there was also some trust that family business would be dealt with in a discreet manner.

    The case’s contract was filed by Chapterhouse Ludendorf’s chamberlain, Arek Avakian.

    The guild’s Ludendorf Chapterhouse is located above a sailor’s bar on the docks, owned by sailor’s wife, Rosaly, with squid-tentacle tattoos of her husband’s rare prosperous voyages. One such voyage is crossed out.

    Lamordian Nobles have taken to slumming it in Ludendorf – the latest style is to done Dementlieu-style masks and stagger from one working class pub to another. This is called a Dementlieuax Pub Crawl.

    The Baroness’ manservant, interviewed by Inspector Talis, taken aside under false pretenses. Niklas, said servant, suggested they look deeper into betrothal laws and rites.

    Killian has been frequenting university science presentations. The moneyed classes often look to these presentations to find investment opportunities. Viktor’s social status was used to gain entry, as suggested by his sister, a university student.

    The investigators made their way to the university, looking at presentations. A list of past presentations was easy enough to find. Storn asked if he noticed anything strange about the list. Good question.

    If I’d had a list, I could’ve just unveiled it and left it to him but I didn’t and didn’t feel like creating one on the spot was a good use of our time or my effort. Roll Investigation. It was a solid roll. Yes, you notice that Valentia Doss is the only woman’s name on the list; she presented on Ambulatory Balance in Constructs. The university has some patriarchal bullshit at hand.

    Talis and Viktor attended a presentation about the science of where skills and attributes are stored in the body. A pair of corpse-arms, acquired legally through a flesh contract, was inspired to play a haunting violin tune through electric stimulation. Does this show the fiddle-skills of the arm’s former owner or the skill to inspire such a tune through electric manipulation?

    NOTE: This led to a productive discussion about the type of weird science tech that is common, getting us on the same page.

    Talis followed Killian leaving a presentation with a promising post-doctoral student, Valentia Doss, who has won the esteemed honor of serving as Viktra Mordenheim’s lab assistent last semester. A Tiefling with dark blue skin and black horns under a custom stove-pipe hat was also following the couple to an apartment in an expensive part of the city. Talis paid a young lad, Peter from Oil Street, to notify his partner of his whereabouts and his wife that he’d be home late. His wife was not notified. The horned man has not noticed Talis yet.

    That is where we begin next week – a cold Ludendorf street as the sun sets. A well-married noble in an apartment with a bright science academic and a devil-folk in a dark suit standing outside this apartment, staking it out as our investigators meet up down the block to discuss their next moves.

    The Dread lore gathered in this session concerns a distant Domain called Dementlieu, where masquerades are the fashion.

    “The circumstance on which my story rests was suggested in casual conversation. It was commenced partly as a source of amusement, and partly as an expedient for exercising any untried resources of mind. Other motives were mingled with these as the work proceeded.”
― Mary Shelley, Frankenstein

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    Sigil 6 Questions

    Sigil 6 Questions

    On the Indie RPG Reading Club community, a friend private messaged me a few questions about the Thursday night Sigil 6 game and I thought the questions were so interesting I asked if I could post them here along with my answers.

    Sigil 6: Outlands Expedition Team title card

    Did you intend every expedition to end up at a gate town? How did you envision “keeping balance” as the core mandate?

    I didn’t intend every expedition to end up in a gate town. I figured it would be all over the Outlands and beyond. I envisioned that keeping balance would be largely determined by the players making decisions through their characters and that would be problematic, which is fun. They are serving a mysterious entity called the Lady of Pain. They probably know that, while they aren’t the baddies, this is a strange way to make a living.

    I also wanted to be able to turn things I was using that use D&D I.P. into DM’s Guild products when I wanted to. I thought I’d have a support PDF for the adventures I’ve played but it didn’t work out that way.

    Sigil 6 Subject Divider

    How much time did you spend in Sigil? Was it just the denouement when factions argued over their actions?

    We haven’t spent much time in Sigil – a few tweener adventures, especially as we’ve jumped into a few larger adventures through the big hardcovers (Tomb of Annihilation and Curse of Strahd). I’m probably the only one but I never liked the philosophical factions in Sigil. There is a philosophical vibe but I never mentioned the Sigil factions and the players never brought them up.

    Despite that, when the characters got back to Sigil after months of in-game and out-of-game time away, it still kinda felt like home in a strange way.

    Sigil 6 Subject Divider

    If you had to do it again, what system would you choose?

    Great question. 5e is the okay-est system. My indie RPG friends who play it often sigh and say things like, “Yeah, 5e, its fine,” so often it feels like the game’s official tagline. Tell me what other system I can run with 6 enthusiastic players who show up to EVERY session every Thursday night. Librarians (public and academic), unemployed folk looking for a mid-life career change, government employee/single parents, a pharmaceutical engineer who has several bee hives for his own honey and they make time every Thursday to play this silly/amazing game. We could’ve maybe done Old School Essentials but then I wonder if I would’ve had an easy time using the mainstream adventures…maybe I would’ve pivoted to OSE adventures instead. OSE is the only other system I can think of. The Bingo XP makes it a viable game for me.

    6 gamers over Zoom…I reckon I’m sticking to 5e. I also like that recently a few friends have gotten 5e gigs, so it is nice to be able to play in Ravenloft and it will be nice to see the Sigil 6 deal with the worlds in the Radiant Citadel. On one hand, I would rather support indie RPG’s than make Hasbro’s shareholders more rich. On the other hand, I don’t owe anyone shit and will play whatever my friends and I decide to play.

    tl;dr I think I’d stick with 5e.

    Sigil 6 Subject Divider

    Planescape is something I’ve tried to come back to A LOT. But it’s hard because few people I play with care for it like I do. I think this OET concept could be a way to drip out the lore. All they need to know is Sigil, and we start there, spreading out to the outlands (tame) to some place like Limbo (way less tame) even to a quasi-elemental plane or something.

    I also really love the concept of coming home and basically defending your actions. Feels like a mission debrief in a police procedural, except I’m envisioning green demons in togas next to gnomes, each arguing different points. In my head I want to tie THIS part to xp and advancement somehow.

    https://githyankidiaspora.com/2021/05/25/outlands-expedition-team/

    I’ve always been fascinated by Planescape but thought that the game promised in the boxed set is never the one I hear people talking about. I almost never hear folks talking about the Portal-Towns around the rim of the Outlands or the Outlands themselves or the way the characters’ actions rippled out through the planes. The Outlands Expedition Team is my attempt to get to that game with a strange premise.

    What you are imaging, concerning the mission debrief is exactly how it goes. It has become a really fun way to celebrate other players and think about the adventures. The characters are coming up on 10th level and it feels appropriate that they are becoming adventuring rock stars now. They killed Strahd and thwarted Acererak.

    At this point, I really hope we take it to 20th level. I’d love to be able to get that Gamer Merit Badge. More than 30 years playing these games and I’ve never taken a D&D game from 1st to 20th. I think we’ve go the momentum to do it and hope the scheduling holds up and we get there together. That’d be a fun landmark to hit and I think the premise has room to evolve and mutate to get us there. I can’t wait to find out what the game looks like at that level. I am excited for every session.

    Or…as some folks say, “Is it Thursday yet?”

    https://shopofjudd.threadless.com/designs/thursday-night-delving-club

    Dread Domain Detectives Illustrated, Session 0 – All the Pieces Matter

    Dread Domain Detectives Illustrated, Session 0 – All the Pieces Matter

    Skull and bones header
    Dread Domain Detectives Illustrated

A new thrilling crime tale
from the casefiles of
Talis and Viktor!

the Arcane
side by side w/
the alchemical!

On the cold, learnèd streets of Ludendorf

from the team that brought you Sons of Kryos!

Witness
the most
modern
applications
of


Arcane Science!
Mythography!
Alchemy!
Criminology!
Sociology!
Forensic Science!


as used
by the 
finest
Private 
Investigators

    Getting together with Jeff and Storn to catch up last week was lovely. The conversation turned to gaming. Storn has been gaming regularly (Stonetop and a project he’s playtesting) and Jeff hasn’t gamed in a few years. I pitched a idea that I’ve been sitting on for a while – pair of investigators in an Investigative Guild in Ravenloft – Gothic Fantasy Horror Crime buddy-action-flick and they were in. A week later we got together to make characters and talk Session 0 stuff.

    Kranev Investigative Guild

    Jeff said something about being mad science-y and Storn spiked that volleyball set with an idea about one being mad science and the other being arcane magic. It was quickly apparent that Lamordia was the domain There’s 2, maybe 3 pages of material about Lamordia in Van Richten’s Guide to Ravenloft and there’s a sweet map. That is about perfect for us.

    I talked about keeping my trap shut about grand theories and ideas concerning Ravenloft’s true nature, thinking that we’d get plenty of mileage out of Lamordia before we started looking into those kinds of greater mysteries of the nature of the world around them. I tossed out the idea that maybe their first case was a murder at Strahd’s supper party but they want Strahd to be a myth to be met (or not) later. Thank goodness; I like what we ended up with much better.

    Was the chapterhouse of their investigative guild a bustling and established branch or a haunted closet above a pub or a worn down mess? We went with a worn down mess; they are the only investigators and there is a House Chamberlain, Artem Aviet, missing an arm from a wound taken on the job as an investigator. On the drive home it occurred to me that Artem rides a bicycliopede to work.

    Victorian bicycle from pixabay.

    Starting at third level for a few reasons – it allows me to not fret about killing the characters. Also, it means they had a case or two already. Discussed options and took it a step farther, going full hit points at every level so I can really lean into the monsters and not worry much about an awkward total-party-kill.

    Immediately started discussing the past cases.

    Case #1: The Inspector General of the Ludendorf Constablery, Mathias Vimmer, went missing and the case is not closed.

    Suspects

    His Second-in-Command, now acting Inspector General Leopold Kandel, who doesn’t like them (also the brother of…more on this later)

    His Ex-Husband, Lukas Kronecker, professor of biology

    His daughter, Robin Vimmer – ??? who is she?

    His Nemesis, unnamed as of yet, who was on a prison hulk when Mathias went missing.

    Case #2: High-end burglary, using science and arcane skillsets. They got the suspects, the Shallows Gang, off. Jeff rocked out with the name and details about the gang being named for the street they prowl, where the city’s first cemetery had been but flooding kept washing away bodies. Sometimes today, floods still unearth bodies that were missed and not moved. Recent thought, the cemetery was moved so it could be better fortified against corpse-thieving anatomy professors at the local university.

    Standing Stone

TEXT:
Saint Ezra in the mists. 
Standing stones like this one from a farmer's field outside of Ludendorf can 
be found all over Greater Ravenloft, depicting Saint Ezra in tasks from his 
gospels or more obscure and even heretical depictions.

    The Bluetspuri War – there is a war in a faraway land. When soldiers return they have uniform scars on their heads because there is a disease in that foreign land and the medicine has to be administered through the brain cavity for some reason. The Bluetspuri War, in the craggy, surreal lands of Bluetspur, where mountains are said to be as large as gods and no one can quite agree on what the Bluetspuri are like or what makes them seem inhuman.

    Why Dread Domain Detectives Illustrated? Because Storn always draws while we game (see below). Today he was taking notes but I can’t wait to see him rock out again. CLICK HERE to hire him to create art that embodies your character(s) or hire him to stuff your book with amazing art.

    Talis Arsalan is Storn’s character, whose dad remarried into a Vistani Clan and runs a merchant caravan. He’s an immigrant to Lamordia and his ladyfriend, Larissa Kandel, is 8 months pregnant. She was in the war, from a military family, 95th Infantry (Ranger). Her all military family is not a fan of him about now.

    We agreed Talis has a good relationship with his step-mom.

    Viktor Aubrecker is Jeff’s character, is a cousin to the ruling family of Lamordia but he’s far away from any throne, 17th in line. Maybe he’ll go Rogue; maybe Artificer or some blend. His family is not happy that he let his scoundrel friends con his betrothed out of money, soiling a profitable match for the family. Rich kid turned rogue scientist – thinking about Perdido Street Station‘s Isaac Dan der Grimnebulin and his fringe-science-buddies in their warehouse apartment. Viktor’s nose is still crooked from when his father broke it. His sister is in university and they get along.

    A beloved auntie knows Celia Kranev and put a word in for him. Celia hired him to get the Ludendorf Chapter House running again as a branch of her Investigative Guild.

    I’m going to read up on Insight, Investigate, Perception and Persuasion – so when/if I make some changes it will be from an informed place. Discussed this and some options, confident that we’ll find houserules that work for us. Can’t wait to show them Bingo XP.

    I’ve got a few half-written tables for creating cases and a few ideas on some strange jobs related to the Investigative Guild. Mary Shelley’s Frankenstein on audiobook is ready to roll after I’m done with War of the Worlds.

    I have been daydreaming about what kind of case to write up for the first game and I think I’m going to go with classic noir trope mixed with betrothal contracts among Lamordian noblity, “I believe my husband is cheating on me and will pay you to prove it…”

    Writing notes now, can’t wait.

    The End, with human/bat skeleton, wings fanned out.

    https://shopofjudd.threadless.com/collections/goth-collection
    Victory of Strahd, a mini-campaign for hire

    Victory of Strahd, a mini-campaign for hire

    Curse (with Curse Crossed out) VICTORY of Strahd
    https://startplaying.games/adventure/6272025693b276b43c044e9d

    You tried to kill Strahd and you failed. Now he has broken his prison and is free. Chase him across the Shadowfell, where the adventure might lead us into Gloomwrought, Sigil into the Hells or the Far Realms. We will venture beyond the Curse of Strahd and together we will find out if you can prevent the curse from becoming a plague.

    Expect a player-driven fast paced chase through the planes.

    Human/Bat Skeleton Subject Divider

    How Will Character Creation Happen?

    Characters will be 10th level, made before the game and we will link the party together during our Session Zero in which we will outline what happened during our fictional run through Curse of Strahd. 

    Pre-gens will be available.

    Human/Bat Skeleton Subject Divider

    What Will the Players Need?

    Web-cam and mic are necessary. A good understanding of D&D rules and mythology is preferred. Players can roll dice online or use their own dice at home. 

    A burning desire to destroy Strahd is needed.

    Human/Bat Skeleton Subject Divider

    What Will I Bring?

    I will bring a map of the Shadowfell, factions for Gloomwrought and Sigil and a vision of Strahd as a driven villain with his own nefarious goals.  

    Human/Bat Skeleton Subject Divider

    * * * Link to Game-for-Hire * * *

    https://shopofjudd.threadless.com/designs/freelance-necromancer
    Human/Bat Skeleton The End

Captain: OR IS IT!?!? Join Me.
    OR IS IT!?!?
    Join me.

    Questions to ask each D&D Class

    Questions to ask each D&D Class

    As Apocalypse World made plain – ask provocative questions and use the answers, my friends.

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Barbarian

    What piece of your homeland do you carry with you?

    What do you miss most from your homeland?

    What would others first notice when you Rage? What were you taught about this state by your elders?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Bard

    What was the first song you can remember performing?

    When did you realize the power in art, poetry and music?

    When was the first time you used your art to manipulate someone?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Cleric

    When did you first hear the Call from your deity?

    What lessons are there to be learned from a rival deity?

    When you heal someone, what do they feel when your holy power prolongs their life?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Druid

    What was the first species you learned something valuable from other than your own?

    What shape are you most comfortable in?

    What do you fear in nature?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Fighter

    Who was the first person you killed?

    Who was the first person to defeat you in combat?

    What childhood games were you taught that you learned were tools for teaching war later? Did that change how you felt about the game?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Monk

    Who was the first shmuck you punched in the mouth?

    What do you miss about monastic life?

    What earthly attachment do you fear you will never be able to set aside in order to become ascend this mortal flesh?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Paladin

    What line of scripture is written on your soul?

    When did you have a moment of doubt about your faith?

    Do you feel closer to your calling when you are healing those who are harmed or when you are shedding the blood of tyrants? What do you think that says about your own spiritual growth?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Ranger

    Where were you first lost in the wilds and how did you find your way back?

    What part of the natural world fills you with awe and a bit of fear?

    What was the most beautiful natural phenomenon that you have ever seen?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Rogue

    What was the first time you were caught stealing?

    When did you sneak into a place and regret it?

    Who was the first person you killed by stabbing them when they weren’t looking? How did you feel about the deed as their blood coated your blade, hands and legs?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Sorcerer

    When did you first know you had arcane power in your very blood?

    What part of yourself is in every spell you cast?

    How did you learn to control this power?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Warlock

    What powerful figure ruled your life before you swore oaths of soul and spell to your Patron?

    If you were a Patron, what kind of Warlocks would you gather around you?

    If you could set aside all tradition and consequences in order to offer your Patron one bit of advice, what would it be?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Wizard

    When did you first realize the power and glory to be found in tomes and scrolls?

    If you ascend to Arch-Magery and leave a tome of your own for future generations to learn from, what do you hope the title will be? What do you fear the title will be?

    Who taught you magic and what do you remember most of their methods?

    Spears Subject Divider 
From: https://www.clevelandart.org/art/1916.1789

    Now with handy-dandy PDF under the images.

    Barbarian

What piece of your homeland do you carry with you?


What do you miss most from your homeland?


What would others first notice when you Rage? What were you taught about this state by your elders?

Bard

What was the first song you can remember performing?


When did you realize the power in art, poetry and music?


When was the first time you used your art to manipulate someone?

Cleric

When did you first hear the Call from your deity?


What lessons are there to be learned from a rival deity?


When you heal someone, what do they feel when your holy power prolongs their life?

Druid

What was the first species you learned something valuable from other than your own?


What shape are you most comfortable in?


What do you fear in nature?

Fighter

Who was the first person you killed?


Who was the first person to defeat you in combat?


What childhood games were you taught that you learned were tools for teaching war later? Did that change how you felt about the game?

Monk

Who was the first shmuck you punched in the mouth?


What do you miss about monastic life?


What earthly attachment do you fear you will never be able to set aside in order to become ascend this mortal flesh?
    Paladin

What line of scripture is written on your soul?


When did you have a moment of doubt about your faith?


Do you feel closer to your calling when you are healing those who are harmed or when you are shedding the blood of tyrants? What do you think that says about your own spiritual growth?

Ranger

Where were you first lost in the wilds and how did you find your way back?


What part of the natural world fills you with awe and a bit of fear?


What was the most beautiful natural phenomenon that you have ever seen?

Rogue

What was the first time you were caught stealing?


When did you sneak into a place and regret it?


Who was the first person you killed by stabbing them when they weren’t looking? How did you feel about the deed as their blood coated your blade, hands and legs?

Sorcerer

When did you first know you had arcane power in your very blood?


What part of yourself is in every spell you cast?


How did you learn to control this power?

Warlock

What powerful figure ruled your life before you swore oaths of soul and spell to your Patron?


If you were a Patron, what kind of Warlocks would you gather around you?


If you could set aside all tradition and consequences in order to offer your Patron one bit of advice, what would it be?

Wizard

When did you first realize the power and glory to be found in tomes and scrolls?


If you ascend to Arch-Magery and leave a tome of your own for future generations to learn from, what do you hope the title will be? What do you fear the title will be?


Who taught you magic and what do you remember most of their methods?

    These designs and more in my Threadless shop – t-shirts of all kinds, mugs, stickers and even shower curtains…

    Blog of Judd Karlman from Daydreaming about Dragons

    Hirelings

    Hirelings

    These are hirelings I have made for our Trophy Gold game but are clearly useable for whatever medium you use for pretending to delve into demon-haunted ruins for “the gold and experience,” as China Miéville said.

    Whenever I asked questions about the characters I realized that for me almost all of the answers were YES but I’m sure you’ll have your own answers and your own questions.

    Jagged gold coin with what might be a sun on it.

    Will I ever put together a fictional duo with names as good as Chatwyn & Sprunt? I doubt it. The search terms that got me there are hazy, maybe 15th century British surnames? I saw Sprunt and knew right away that was the name for our guy with the spiked mace. Chatwyn followed suit.

    	Among Treasure-Hunters, this duo has a well-earned reputation for being reliable and near-impossible to rattle, even in the midst of the horrors the ancient forest can vomit forth.
	Their views on weakness are harsh. If any of the Treasure Hunters should hit 5 Ruin the duo will seek out (and sometimes even dsicuss) ways to leave them behind or push them more fully to their doom.
	"Doom's edge turns folk desperate and desperate folk is dangerous to those around them."
	Lovers or Comrades? Survivors of a failed revolution or the last servants of a dead noble house? None know. What is known is that for the right price they will venture into the Old Kalduhr with you.
	Some say the only thing that could break them is having to decide what to do if one of them should reach doom's edge.
	Burden 4 because they will never agree to be separated.

Chatwyn
Poisons
Hunting
	Assassin's 
	Blowgun
	12 Iron 
	Spikes

Sprunt
Rituals 
Destruction
	Spiked Morningstar
	Tent (2 person)
    Jagged gold coin with what might be a sun on it.

    Aksil is who got hired in our Friday game and I like them very much. Their name came from doing some searching on Berber names from Morocco.

    AKSIL THE SPEAR

	Aksil ventured across the continent to see the legendary forest that felled the Kalduhri Empire, having heard stories from their mother, whose witch-tutor had told her tales of the Old Kalduhr.  
	In the fort, Aksil is friendly, boisterous and full of good humor. Once in the forest, Aksil is quiet and often veiled, not wanting to draw the forest's attention.
	As they have grown older, their dreams of opening a tea shop and some day returning home are dimming. they are worried that too many of the forest's demons have tasted their blood and that if they should perish here their soul will never make the long journey back to their ancestors in the Sea of Bone before the Forest claims them.
	
Aksil
Perception
Tactics
	Spear
	Tea Pot &
	3 cups

	Burden: 2
    Jagged gold coin with what might be a sun on it.

    One of the many problems with grabbing art from the British Library’s flickr account is finding cool warrior women. I had this image saved for a long time and decided they could fight in skirts when I saw an image illustrating what girding one’s loins meant back in the old days. The names were taken from Lithuanian villages, an homage to my mother’s side of the family.

    	The Rubis Sisters escaped the forest village where they were born before they could be sacrificed to a demonic forest spirit, now they venture into the forest on their own terms as hirelings, never delving together so that the forest demon who they escaped from will be less likely to pick up their scent.
	When danger looms, they gird their skirts and take out the ancestral daggers brought from their homes. They are guarded by defense wards worn around their necks.
	How many Rubis Sisters are there? Is Rubis their family name or the name of their village?
	It is whispered that when they have stockpiled enough weapons and saved enough gold they will return to the village that tried to sacrifice them and make sure that never happens again.
Skills? Roll or choose from Trophy Gold's second page.
	Village Dagger
	Necklace Wards

	Burden: 2
    Jagged gold coin with what might be a sun on it.

    Dhea was made by cutting and pasting a witch about to be burned onto the armored body of one of her captors. The name Dhea came from nowhere. I wonder if she’ll be burned or lead a new religion or find some other path.

    	Dhea only recently arrived at Fort Durhin. Her fame is oddly growing because she put up posters, made from cut-outs from wanted posters and the Governor's Proclamations, advertising her services to Treasure-Hunters looking for a hireling.
	She is called The Living Sister because a small but growing following of laborers and beggars say she has worked miracles among the sick and the destitute and has strange tattoos of antlers that peak out from the edges of her garb. It is only a matter of time before someone comes looking for a Witch to either burn on a pyre or recruit for a cult.
	Plants
	Vigilance
		Halbred
		Breastplate
		Helm

		Burden 3
    Jagged gold coin with what might be a sun on it.

    This is another pic I had been sitting on for a while. He almost seemed too put together for Fort Duhrin but I decided that was part of his strangeness.

         Is Olde Prince an awakened Kalduhri monarch, born during the empire's golden age? Is this enigmantic and odd creature a mannekin construct with a mask woven from Kalduhri arcane science and ancient faery glammers? Or are they just a strange old man in a suit of armor and tattered leopard-skin cape who loves Kalduhri poetry and seeking treasure in demon-haunted broken places?
	You will likely find the Olde Prince sitting somewhere quiet and isolated in Fort Duhrin, humming a strange tune with a smile as if they are enjoying a joke only they know. If you ask him why he is going into the forest covered in iron armor but with no weapon he'll likely say something like, "Well, then, we will have to find a treasure I can swing at a monster first thing..."

					Flattery
					Lore
						Full Harness (counts as 4 pieces of armor!)
						Book of Ancient Kalduhri Poetry

						Burden: 5
    Jagged gold coin with what might be a sun on it.

    I wrote about Piye and broke my own damned heart. If you use these NPC’s in your games and Piye gets home, please let me know. I found his name in a list of ancient Kushite monarchs.

    	Piye bankrolled a merchant caravan of epic scope. He charted a dangerous and ambitious path. His caravan would trek across the Sea of Bone's oasis-forts. He pushed on to the golden city of Ambaret and from there through the strange borderlands towns. Finally, the caravan arrived at the strangest of bordertown of all -  Fort Duhrin. The original plan was to do all of this and return having made a fortune. 
	It was a gamble but his cousins, siblings and children signed on as guards, scouts, and drovers. Bandits, beasts, disease, and worse plagued them. Piye lost this gamble and now needs to send what remains of his family back home in as safe a manner as possible.
	If you hire him, he will get what treasure he can and send some family home before setting out into the forest again. But if during the delve you gain his trust, he will tell you that for 10 coin, he will fund another caravan and show you the finest delves across the entire wondrous world. If you pledge to fund this caravan his Ruin will go to 4, even if you are lying.
	Paths
	Deals
		Summon & ward 		Burden: 2
    Jagged gold coin with what might be a sun on it.

    When we played I only had Chatwyn and Sprunt, the Rubis Sisters and Aksil. The rest will be in town if the players should survive their first delve to return to Fort Duhrin. I am rooting for them but the forest and the fort seem determined to devour them and their dreams. If you meet any of these NPC’s in your games, please let me know how their fates turn out.

    Jagged gold coin with what might be a sun on it.

    Here they are without text in case you want to add in your own backstories or stat-blocks. If you use them I’d love to hear about it.

    A stag in black in white with fire in its eyes and a flame floating between its antlers, its light reflecting off the stag's antlers and head.

Felt like a fitting way to end this article.
    The End
    Tabletop Role-Playing Game Collection
    https://shopofjudd.threadless.com/collections/tabletop-role-playing-games
    Lich Collection
    https://shopofjudd.threadless.com/collections/the-lich-collection

    All Shadows Lead to Gloomwrought, Session 5, Recruiting Villagers, Scouting Ahead and Evading a Dragon

    All Shadows Lead to Gloomwrought / Session 5: Recruiting Villagers, Scouting Ahead and Evading a Dragon

    In which the Sigil Six recruit the villagers, scout ahead and meet a dragon in the skies.

    Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier?

    Sigil 6 Subject Divider
    • Everyone had a thing to do while the village prepared to leave. Hellewynn was gathering elders to offer them lycanthropy. Bugwump was gathering those who were interested in changing reality with their mind and will to teach them the Firebolt cantrip. Failed Soldier gathered those who could mend broken bones. Trundle scouted the road ahead. Kuru and Jusko had a roadtrip back to the Dread Bridge to see if they could recruit any Dire Corvid riders.

    • Failed Soldier cast a spell to see what the local gods thought – did they need to hunt down the Three Who Are One or would the undead abomination leave the villagers alone as they made their exodus? A raven-winged angel appeared on a worn gravestone and told Failed Soldier that the Three Who Are One would certainly attack…

      The 3 Who Are 1, Skull Lord
    • Helleywnn is blunt and her offer to the older folk of the village was as matter of fact as an offer, suggesting that without the Moon’s gift of lycanthropy they would be obvious targets. She changed into her werewolf form, bones and sinew grinding, the Moon Elf Barbarian didn’t scream due to her discipline.

      Of the 200 who came to hear her offer, 170 told her that they would mark their doors with a moon sigil so she knew to enter and bite them.

    • Trundle jumped on a pterodactyl and looked at the road ahead. In the forests there were griffons hunting a herd of unicorns. A ghostly village was along the road, having been decimated by some Shadowfell threat. Somewhere in the distance was some kind of portal to another world, spilling light over the horizon and a lake had some houses nearby.

      Also, the zombie mob they evaded in a previous session had been moved through this route; someone was moving it and hiding it.

      The hexes Trundle scouted out on the back of a pterodactyl…
    • After decimating the unfinished cathedral with a spell that summoned up a little arcane black hole, Bugwump told the crowd who came to see his offer that few if any of them would ever be wizards but some could learn a cantrip that might help the village survive if they had the will to change the world. Bugwump’s magic was always very amphibian/biological, so we decided that the cantrip would cause one of the Fire Bolt Brigade’s bones to glow like a coal in a fire.

    • Failed Soldier gathered folk and offered to teach them to bandage wounds. After Helewynne’s offer of lycanthropy and Bugwump’s offer to teach a mighty fire cantrip, the villagers were hoping for some kind of oath to a Death God. Failed Soldier’s player said something interesting about how of all of the people who answered their call, one or two might have the call to be a cleric. Interesting!

      I asked them to roll and they saw a flock of ravens who were, in fact angels, whispering about a little girl. Failed Soldier approached Mavetta, a little girl who had some Shadar Kai blood somewhere in her ancestry. Her auntie didn’t like people talking about her links to the Raven Queen. This is a cool seed planted for later.

    • Kuru and Jusko headed back to the Dread Bridge, a Shadar Kai stronghold that guards the Shadowfell from the monsters in the Demi-Plane of Dread. They were hoping to recruit some War Corvid riders to help the exodus.

      A failed Survival roll led them to being hunted by a Green Shadow Dragon (not yet named but I’ve got a name in mind). Kuru covered a cave they were hiding in with a simple spell but failed his fear save. There was a close call but they made it to the Dread Bridge due to Jusko’s amazing riding and Kuru’s invisibility wand. They evaded the dragon and learned about one another in the process.

    DM’s Notes: For some reason I was initially hesitant to have dice hit the table concerning the recruitment efforts but I did and I’m glad. Failed Soldier’s player suggested that the information the dice would offer would be interesting and useful and those rolls really were.

    The group was spirited and maybe a bit randy tonight. Despite the cold, spring is in the air and that spring air brought lots of goofy sex jokes.

    Next Game: We’ll start off with the Sigil Six hunting down the Skull Lord known as The 3 Who Are 1.

    Sigil 6 Subject Divider

    More Actual Play posts about the Thursday Night Delving Club’s shenanigans? Links Below:

    These designs and more in my Threadless shop – t-shirts of all kinds, mugs, stickers and even shower curtains…