Where’s Judd?

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Here’s the link where I store my links.


In the panel above you should see links to pages about the games I’m currently playing. Those pages will have links to blog posts with actual play posts, technique thoughts and houserules. Other pages that aren’t at the top of the blog at the moment are:

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I wrote a few Medium articles that might be helpful to DM’s:


In which I have a conversation with you about techniques that are shaking out at the tables where I sit and inspirational media.


And sometimes when I’m really lucky I get to jump on the Actual Play twitch channel and stream games with friends. Here’s the youtube channel where our games are archived.

Below is our Classic Traveller Playlist. At around episode 5 we began playing the scifi megadungeon, Gradient Descent.


Something I've been thinking about regarding GMing:

The essence of it is - describe something to your friends that puts them in a position to make interesting decisions.

Everything else is just details and chrome.

Githyanki Diaspora
Daydreaming about Dragons

https://bsky.app/profile/juddthelibrarian.bsky.social/post/3kazpu26qnz2l

The quote above is clearly me not remembering the famous Sid Meier quote about game design: “Games are a series of interesting decisions.” Thank you to those who have pointed that out.


At the bottom of most blog posts you might notice links to my Threadless shop. A few years ago I started combining my librarian’s passion for finding old out-of-copyright pics and general geekery with the Affinity Art Suite and this Threadless shop was born. I set up the shop so the proceeds that would go to me go to amazing organizations. As of November 30th, 2023, the shop has earned $710.67 total for organizations like Medshare India, Fair Fight, National Queer and Trans Therapists of Color Network, National Center for Transgender Equity, National Network for Abortion Funds and many more.

Design examples and links to collections below:

https://shopofjudd.threadless.com/collections/tabletop-role-playing-games
Goth Collection
https://shopofjudd.threadless.com/collections/goth-collection
https://shopofjudd.threadless.com/collections/science-fiction
https://shopofjudd.threadless.com/collections/dune-collection
Geek Media Studies
https://shopofjudd.threadless.com/collections/geek-media-studies
Old School Essentials: A Shroud of Ghouls in Ion City

Old School Essentials: A Shroud of Ghouls in Ion City

tl;dr: The Dullgray River Rats hire a trio of dwarves and clear a shroud of ghouls from the Dullgray Temple.

Ocean, Level 3 Thief
Tomoe the Belt, Level 3 Fighter
Muffin St. Dymphna II, Level 2 Mage

There were still ghouls to clear out from their temple HQ. They hired some help from the local dwarven crime syndicate, the Anvilless (sounds cooler in Dwarven, Those Without Anvil). I rolled up 3 dwarves with the OSE NPC Generator and picked fitting names dwarven names from the Fantasy Name Generator: Gross, Thrav and Thrak.

Had a nice quiet-little-moments-before-the-storm moment where the dwarves asked Muffin St. Dymphna II about her religion and she explained why she doesn’t worship the Mage Trinity and they smoked some Axeweed. I rolled a random encounter as they entered the temple, so they ran into 4 ghouls right away. It became a fight over the hired dwarves’ heads.

There were fun decisions: the dwarven shield wall in the doorway fell as the bearded hired help fell to paralysis. In the end, the last of the ghouls ran for it with Ocean holding the last shield up, having failed their morale roll, right into the spotted lion, whose prey drive kicked in. Mrs. Cottonswald continued to charm the huge lion with meat the crew bought while out hiring the dwarves.

This might be my favorite dungeon-stocking that I have ever done. Just 3 monsters in an amazing Dyson Logos map. The monsters were reflections of Ioun City current events and history. Water Weirds are just so cool they deseserve their own blog post. If they group had tried to push through and kill it all in one go they would’ve likely perished. They had to reach out to factions and use money grabbed in one part of the temple to hire help to clear another. I didn’t know that they were going to do so but I’m thrilled they did.

Cue up the Legend of Zelda Triforce Overhead Sound as they open up dwarves as possible retainers and future characters by hiring the trio of dwarves.

They’ve got their HQ. Now what?

I’ll offer some options in our FB group:

  • Take stock of the criminal underworld neighbors and see if there are any pieces of turf ripe for the taking.
  • See if the Anvilless need any outside freelancers to take some paid work.
  • Find out who the ICMC is meeting with outside the city, see if there is any info there worth selling?
  • Something else?
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Attack of the Space Vampire for our Death in Space campaign

Attack of the Space Vampire for our Death in Space campaign

Ye Olde 7th Sea Posse were playing Death in Space, going through the Mothership adventure, Haunting of Yspilon XIV, and one of the characters mentioned a Space Vampire. So, I quickly wrassled up a pic of the beat-up softcover that had been making its way around our ship’s crew.

I like the idea that tattered paperbacks are still out there in the science fiction void, stories being passed hand to hand, human to human.

The original pic is by Alex Shuper.

If you want a Attack of the Space Vampire notebook, you can grab one at my Threadless shop in the link, 100% of artist’s proceeds proceeds go to Fair Fight.

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Old School Essentials: Ioun City’s Olde Time Religion

Old School Essentials: Ioun City’s Olde Time Religion

tl;dr: The crew gets out of the abandoned river temple with a duke’s ransom and procures the the services of a River Acolyte to solve their Water Weird problem; also old Mrs. Cottonswald gives kitty-treats to a Spotted Lion at the mercy of the Monster Reaction Table.

We hadn’t gamed in a while and it was just great to see everyone’s faces. I didn’t realize how much I missed them. It was really nice to get together, catch up and play again.

Baska made up a Mage named Muffin St. Dymphna II, who is everyone’s hippy-dippy roommate from undergrad. As I described the abandoned temple that had been the previous Dullgray River Crew’s HQ, Baska mentioned that Muffin had partied there back in the day.

The crew worked well together as Tomoe recovered from nearly drowning. Ocean picked up the treasure while the Mages used their staffs (special power: In the hands of a mage, a normal saff can harm creatures that are immune to mundane attacks, from Carcass Crawler #1) to beat the creature into submission. But they couldn’t really kill it. They decided to count up their gold in a different room (8000 gold! with more in jewlery!) and left the temple for now. Gavin read oen of the books about the River Goddess they had found and discovered that “turning one’s well water into a fell serpent” was one of the River Goddess’ curses and the water needed to be calmed by a priest.

They hired Atbara, an elderly river priest who overlooked a shrine from times before the Ioun City Mercantile Consortium (ICMC) came to power. They paid him five gold and a ten gold tip and the old Acolyte was thrilled to get that much. They have unlocked the Shrine Acolytes of the Olde River Goddess as character options and plan to bring one with them as a retainer.

We had a few minutes left and discussed a bit about what to do for the next session and Anthony was excited to hire an animal trainer in hopes of taming the Spotted Lion. The discussion of where to hire someone led to Baska mentioning Mrs. Cottonswald, a local bad-ass cat-lady. We laughed while she shook kitty-treats at a monstrous lion that was gnawing on some kind of river rodent it had caught. I rolled her Charisma and asked Baska to roll the Monster Reaction table, 2d6 minus 1 (her CHA was not good). The lion was uninterested as Mrs. Cottonswald approached with a container of treats. She threw a few treats at it and it ate them.

“We’ve established the treats. We’ll try again tomorrow,” Mrs. Cottonswald said. I was shocked she had survived.

Next week the crew is going to clear the ghouls out of the temple so they can call it home.

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Dolmenwood: The Battle of Willow Creek

Dolmenwood: The Battle of Willow Creek

tl;dr: Tamrin’s Outlaw Friends drove off 11 Crookhorns, felling almost half of them but at a cost.

This was after clarifying the map. Crookhorns had run all over the place. There were arrows hither and yon. It was a confusing mess.

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Princess and Madame fell but held on (1 round for every point of Constitution felt more right than 0 = death). I’ll have the other characters say more and add more personality to the combat. I felt like I was giving too much energy to getting the procedures just right.

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Princess used her Grimalkin ability to turn into a near-invisible blur of claws and teeth behind bloodshot-berserker-eyes before falling.

Spiro tried to backstab a Crookhorn but missed, resorting to a desperate head-butt before the battle ended. He spent much of the battle near-death.

Morain made herself a big target and took the brunt of the damage, bleeding frozen blood as she almost fell.

Ebbi rained death from atop the willow tree and saved both Princess and Madame Pusskin’s life when she rushed to find her mushroom-loving friend and get a second dose of Ghost Shroom. Princess gave Ebbi her shiniest marble as a thank-you for saving her friend.

In the end, the Crookhorns failed a morale save and ran. One of them protested, “But I was about to burn down this willow tree!” Still, they ran.

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A short but fun session for my birthday.

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Dolmenwood: Unlikely Friends, Terrible Foes

Dolmenwood: Unlikely Friends, Terrible Foes

tl:dr: Ebbi makes a skeleton friend and then the group runs into an old enemy and a mob of Crookhorns…

5th of Symswald, Feast of St. Ingrid, a cold and damp day.

Tamrin's Outlaw Friends head north towards Hoarblight Keep, making unlikely friends and finding terrible foes...

Princess* Donut Cottonsocks
Grimalkin Enchanter

Dream of Remembrance aka Moraine
Elf Knight

Ebbi Mushrump
Mossling Hunter 

Inspirator Lockhorne
Breggle Thief

During the week I asked if the group wanted to move north along the lake or take the more direct route through the forest. The forest-lovers seemed to take the day. Off we went.

We started a touch late and we were tired, so we ended a little early, getting a little less than an hour to game. It was short and that was okay. I could use the time to flesh out my thoughts on Hoarblight Keep. As usual, the encounter tables and hex details of Dolmenwood delivered. That said, looking for Getting Lost rules was a little frustrating, ping-ponging me back and forth between PDF’s in a way that would’ve been frustrating with a book too. For some reason the miro board I set up with lots of screen shots of the PDF was coming up really blurry.

Ebbi got nice spotlight time picking some Spirithame mushrooms (which we quickly renamed Ghost Shrooms after I couldn’t find the description and just winged it, saying they glowed with a ghostly blue light) and doing a successful foraging dance. Tamrin, Princess, Madame and Spiro looked like they were unhappy in the cold spring rain. Moraine was feeling the Faery Malaise of the area – Ebbi seemed in her element. While in the midst of a great day, Ebbi was a touch ahead of the group, looking for shelter, as they were hoping to end the travel day early amidst miserable pouring rain.

She ran right into Colly, a polished white animated skeleton with an armful of mushrooms and a strange rune on her skull. Ebbi and Colly quickly started talking mushrooms (Colly communicates with understandable teeth whistles) and became best friends right away.

Moraine, Colly and Ebby headed out while the rest of the crew set up camp, started a fire and sought to dry off under the cliff overhang Ebbi had found for them. I forget why I decided I had to roll a random encounter. Someone had rolled something and it seemed clear that they were about to run into something dangerous. They did.

Sir Blackchurch came crashing through the underbrush without a weapon, shield dented, brow cut, horns covered in someone else’s blood. “Crookshanks!” he exclaimed, “We need to fight together or we are doomed. They are sworn to Chaos itself!”

Moraine assessed, making sure it wasn’t fae trickery (the player asked me some questions and I answered – it did seem wildly unlikely but they soon realized they could trust what they were seeing) and handed the Breggle knight who had been taking Tamrin to be beheaded, who had been hunting all of them, who had been their mortal enemy her spear, took out her sword and banged it against her own shield, being able to hear the approaching Crookshanks.

Having heard the Crookshank’s hunting horn bellow, Spiro put on his jacket and took out his knives, Princess ran to help her friends, Madame drew her blade – saluted no one and followed Princess and Tamrin ran after his friends to do whatever bards do when Crookshanks attack.

We’ll start there in a few weeks.

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Emiel Boven’s Patreon

Playing in Sandboxes: Twilight 2000 & Dolmenwood

Playing in Sandboxes: Twilight 2000 & Dolmenwood

The list of people I’d wake up to talk to about gaming at 6 in the morning on a Saturday is pretty short but MadJay is at the top of that list.

Thank you to the professional and amazing support staff at Big Bad Online.

In case you missed it, here it is:

Join us for an engaging discussion on the allure of sandbox play as we dig into the immersive worlds of Dolmenwood and Twilight: 2000. Delve into player-driven narratives, emergent play, and the unique experiences offered by these two vastly different RPG settings. Whether you’re a seasoned sandbox enthusiast or new to the concept, this panel promises insights, inspiration, and plenty of food for thought. Don’t miss out on discovering what makes sandbox play so captivating in Dolmenwood and Twilight: 2000.

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Old School Essentials: Starting with just Mage, Thief and Fighter

Old School Essentials: Starting with just Mage, Thief and Fighter

As we start our Ioun City campaign, I asked that we start with only the Mage, the Thief and the Fighter on the table, using the d6 rules and alternate Fighter rules – all included with the Mage in Carcass Crawler #1. We’ll add classes and other kindred slowly but surely. This got us started quickly with simple characters who could gain depth with time as the world’s lore was learned and things got stranger and stranger.

We’ll add more character options through play, like downloading DLC, whenever the players make significant contact with another group and enter into some kind of agreement with them. Maybe doing a job for the kobold construction workers in Crown Town would open up kobolds as a playable kindred. Taking a job or making some kind of agreement with the local Temple of the Arcane Trinity will open up the Acolyte (also in Carcass Crawler #1, linked above). It will give us a fun result after make contact with factions and encourage us make new characters for the fun of it.

Posted to the FB group for this game:

So, I’ve got this idea on the Ioun City game and when Anthony asked if he could play a Halfling, I realized I had not explained it. So, we unlock new character options by interacting with the world. So, if you go do a job with the Anvilless (The Dwarven Crime Syndicate) who you met last week – you can hire Dwarven retainers and/or make Dwarven characters to play.

That way the gang gets stranger as you make more and more contact with the strangeness of the world around you. If we make contact with something without a clear character option we’ll either see if someone else has made something out in the internets or make it ourselves.

Sound like fun?

Message to FB Group

There is totally a place for a game that starts with a robot, a devil-person and a scrappy thief venturing into a monster-haunted hole. I dig those games. That just isn’t this game (at least not yet it isn’t; the night is young).

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What is Inspiration Goat precariously balanced upon?

What is Inspiration Goat precariously balanced upon?

As heard on the Daydreaming about Dragons podcast, the Inspiration Goat helps me process media and take parts that are useful for the gaming table.

This isn’t about the hottest new thing or the crowdfunding with the biggest payday; it is just a few geeky things that are inspiring me.

It might be weekly; it might be monthly. It all depends on how fast the inspiration goat chews on media and who can know the chewing speed of my favorite very-real goat?

Talking about Sandboxes at Big Bad Con Online (Twilight 2000 and Dolmenwood) and how we’re supported in this play with Mad Jay.

Click the link, put it on your calendar and join us.

From the Epic Isometric Patreon. When asked what we’d do should we encounter something like this I wrote the following and it might end up being a Thing:

Start butchering it to sell the parts to alchemists, mages and dragon-cultists. Send someone to fetch the nearest dragon-slayer or settle for a dragon-survivor, someone who knows something about dragons so we can figure out where this glorious beast came from, as its lair is now unguarded. We need to get started before the dragon-gold rush begins.

We never thought to ask, “What killed it? What is capable of that?”

(I think this is a novel I want to write more than a game I want to run).

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Not new but something I need to remember is out there – The Underclock.

I do love that it is countdown, which makes the time pressure feel much more palpable at the table.  I would say “you’ve been in this dungeon for 3 hours now” and no one would care.  I would roll a random encounter check and players would glance over.  But people pay more attention to the Underclock.

“But Arnold, doesn’t this allow players to game the system?  If the Underclock gets down below 6, won’t they just hunker down somewhere safe until it goes below 0?” – You, probably.

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The Warden by Daniel M. Ford is the next book on my nightstand. Can’t wait.

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Rascal continues to kill it.

This one jumped out at me in particular:
TTRPG TV Guide’s Creators Believe In A Field Of Dreams For Actual Play

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The Vagabonds of Dyfed has my attention.

No kidding, same people who made Five Torches Deep.

Huh. Maybe.

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Dungeons & Dragons The Fallbacks review (not me) – I’m not made of stone.

Dungeons & Dragons The Fallbacks review (not me) – I’m not made of stone.

I have no interest in…

Uggie, the otyugh that serves as the team mascot, and sometimes gets disguised as their dog

WHAT DO I KNOW ABOUT BOOKS? DUNGEONS & DRAGONS: THE FALLBACKS – BOUND FOR RUIN

Read the entire review below:

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LINK HERE.

100% of the artist’s proceeds goes to Stop AAPI Hate.

The Sigil 6’s Bingo Board

The Sigil 6’s Bingo Board

When we started using the Bingo XP Variant, in the Sigil 6 Campaign, I didn’t realize that by keeping the squares on our jamboard (a moment of silence for jamboard, google reader and google plus…) that we’d have a series of signposts showing our hopes, fears, accomplishments and dreams for the campaign. I didn’t anticipate that this would be a fun artifact that would remind me of fun times had with friends.

Below are images and PDF’s of bingo boards, the original, made with assets from Feral Indie Studios and a new board that I made with art assets from Perplexing Ruins’ patreon.

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